We're still looking for any feedback you may have - you have a few days to submit it to the feedback form! Also sorry about the delays, but the...
The results show is delayed by 1 hour! The result show will be streamed on both MegaGWolf and Tails' Channel! The streams are starting at 9pm GMT...
The contest week is almost over, so get your votes ready! Even a single vote can count, and there's still time before Sunday rolls around. Also,...
Hacking Contest is about to start! But before it does, we have a pre-show! Donnie will be streaming shortly!
This is your friendly reminder to get your updates done for the Expo! The final deadline for Expo entries is end of Monday 5th October! If you've...
With the SLZ3 missing platform, I assume you mean the report where I talked about the circular platforms? They are not missing, but rather act in...
I played through the Sonic 1 and some Sonic 2 levels, and I found a fair few bugs: EDIT: I had missed a bug I was meant to report. Its added and...
There is some debate to had with how this handles a lot of the more complex parts of the engine, such as tile/block/chunk format, it may simplify...
After a lot of work (and procrastinating), I've finally finished porting all the Sonic 3 & Knuckles music and sfx into AMPS! Both Sonic 3 and...
Here is the next version of AMPS. The post, again, has been updated. Again, a fair bit has changed. AMPS now uses a generator to assemble the...
asm68k does support this, but because of a long-standing IDA bug, IDA would disassemble .w and (pc) jump instructions without those markers....
It's here folks! The latest AMPS version. The first post has been edited with the new details, so be sure to have a look. A lot has changed since...
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Tiny foxy in a huge world
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