Honestly, the issue is more that we've made something that CAN sort of quack like a duck and because of people's expectations, they set up the...
It's not that it's largely unnoticed by the player base as much as the player base never even encounters it. The community consensus on the best...
Alrighty, for the most part I really enjoyed this, especially the older style level design with actual platforming, but one thing just royally...
Amen. The player should never be _forced_ to get hit. Getting hit is something that should happen if you aren't good enough to avoid it.
Yes, I have indeed played Sonic with the kind of camera I'm talking about. SRB2 plays in first person just fine, and it doesn't feel any less...
This issue just comes back to the crappy camera in Sonic Adventure in general. WHY must the game have a camera at such times? I suggest a third...
I point to one simplistic feature of the old games that's missing from the new ones generally that seems to be totally forgotten: The ability to...
Lost, even with the bugs, that is plain awesome right there. If you ever work out the bugs, that'll be plain entertainment right there.
I still maintain that the reason that there are no good hacks is because the utilities required to make them are still too hard for non-technical...
God, tell me about it. It's rare when I need debug to know where something is in my stages because of how damn long it takes to make a decent...
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