Steve is still having trouble accessing the forums so I'll continue to post for him. xD We've got the process down really well for all...
It worked! Turns out the issue was a typo, but seeing it written like this helped us figure out where the issue was. xD Thanks for your help!...
It didn't include the skeleton. It's possible that we just did it wrong, though. Does it require the .skl.hkx file to be present?
'ey folks. Steve Taylor (from Sonic Islands) and I are trying to create a resource of Generations models and animations converted to FBX format....
Not to worry! It turns out the issue was just a simple hormone imbalance. It's surprisingly common for people with my genetic condition, though...
Thanks for bearing with us, everyone! I imagine you'll be happy to hear that I've got a better grasp on my health now, and my productivity is...
I've been working a great deal on refining the physics calculations, including much more easing for steering controls, and we've been tweaking the...
I liked the idea of the Avatar going into Forces, but I didn't expect the sappy "teamwork!" bits to be as fun as they are. I've had a lot more...
It has to do with how the system interprets input. Zero input basically means, "I want zero motion", and I imagine this is why it happens in...
Yes, they are something we would like to include. We haven't been working on it quite yet since I've been busy with the rest of the gameplay...
For me the biggest issue is the screen size. I've played other momentum-platforming games that get the sense of momentum a lot better, and it...
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