You'll have problems with it as well, I didn't really made that Godot project to be used in any fan game and it have a lot of bugs.
Translating the engine to Unity 2D physics will not be very straight forward. Despite it might look like, 2D and 3D Unity's physics API behaves in...
There is more coming from Starman's discovers! I'm planning to make some tools to extract assets from Sonic Jam, so far I was able to put my hands...
Yes, mesh colliders, but you can use any other primitive colliders too. The character controller is built using raycasts, it is unity physics...
I finally decided to release it, just made some minor changes since the last demo, I guess it's good enough for a release....
There's no speedcap, gonna add in the next update. Thanks for the feedback! Thanks, I think that the next update will be the release one, I...
New update, now with loops, ring loss, ceiling reacquisition, spikes, moving platforms, shields, a very basic enemy, checkpoints and an actual...
Thanks for the feedback! Loops and ceiling clipping(I think it was turned off in this particular demo) do work in the engine, Sonic Freedom have...
Update 3: [MEDIA] Old post: [SPOILER] Update 1: [SPOILER] [SPOILER][/SPOILER] Ok, it's finally here! Didn't want to spend so much time on it,...
Sonic Freedom, the project I'm working with tripplejaz. [MEDIA]
If you're sure that the boxes positions and scales are correct, maybe you're checking collision after the character has already moved, if it's way...
Oh boy, you was so wrong! lol
I found it! :v:/>/> Speeps have answered me! Apparently my problem was the emulator that returns me many unnecessary values ??and probably hide...
I found a lot of variables that changes when sonic is moving(changing animations), 35 I think, it's not hard at all. Changed then I manage to get...
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