cmpi.w #$80,d5 This is how many pixels from the top of the object, Sonic has to be before the object is treated like a normal badnik. Yadrin...
1 byte of DPCM is 2 samples, one nybble each. The sample rate has been chosen for 2 samples because the driver has not been written to playback...
I'm sorry if my post came across as patronising, it wasn't clear in your previous posts what your ultimate goal was. Sprites themselves won't be...
Signed/unsigned is merely an illusion, and dependent on circumstance. All objects have 2 bits of the render flag dedicated to how the X/Y is...
EDIT: Nevermind, the caché was funny and didn't show Devon's post. So as to not waste the post, Devon is correct about Sonic 2's title screen...
Has it been 9 years? Life is stranger than fiction sometimes... Microsoft Paint for Windows XP, some custom import tools, and a few bits in...
I think you're on to something.... The nops you see are very likely for both cheat words: move.w #$101,($FFFFFFD0).w move.w...
534|678|912 672|195|348 198|342|567 ----------- 859|761|423 426|853|791 713|924|856 ----------- 961|537|284 287|419|635 345|286|179 That was fun,...
Put "VRAM_Plane_B_Name_Table+planeLoc(40,3,22)" in its own brackets. AND operation has priority over PLUS in the order of operations.
Practice makes perfect, and it requires a bit of patience, I think you could learn to make some excellent level graphics and routes in due time ;)
I need a bit of a favour... Rather than disturbing everyone in PM's individually, I thought I'd ask here directly. I need someone with a 60Hz...
As you reduce the chunk size, you increase the layout size, and you reduce your overall chunk space range. Because $100 64x64 chunks will hold...
You're gonna have to be a bit more specific.
Separate names with a comma.