All these things are certainly possible. I'm guessing that changing the palette for AIZ1 would have unintended side effects, as it's highly...
Yeah, the X key handles rotation and the C key handles zoom.
You can kind of do that with the right mouse button in the tile editor. Adding a whole separate eyedropper mode is certainly possible but I'm not...
I believe you would need to switch Sonic from a jumping state to a "falling while rolling" state to disable the check for the jump button being held.
Worth noting that even though the character IDs place Tails first (except for the Super characters, all even numbers are Hero characters and all...
Not sure what kazz means about SA1, but in SA2, Amy's character ID is slotted in right after the eight main playable characters (Tails and Eggman...
So, uh, fun fact, the game's models are all stored in the executable file, embedded into the game's code. Finding a way to edit them will be an...
Sounds like you're missing some of the older MSVC redists. You may need all of these: 2010, 2012, 2013, and 2022.
That's strange, it doesn't match the source code on GitHub...
You should be able to create such a page on your own. Just copy the format of an existing page.
I hope that someday we're able to decompile the game to C, and port it to PC like they planned to originally.
It's certainly possible, I suppose. You could just fork it, if you really want. I can't promise anything otherwise.
I think I was the first person to actually document the different DPLC format. I was certainly the first to support it in tools (SonLVL etc).
Separate names with a comma.