Sounds like the issue is rather that the program is assuming you're using the AS assembler, not ASM68K. Swapping all the . with @ would fix it for...
[ATTACH][ATTACH]
PAR can modify ROM also, and I think some emulators allow for GG codes to modify RAM (since they're handled by the same underlying system) but a...
That's my bad, I've released a fix here: https://github.com/MainMemory/AdvanceTools/releases/tag/1.11.2
There never could have been Rouge or Eggman Chao, since all the special Chao models were coded into the game at release. They clearly intended for...
Even though Tiled may not be ideal for any specific game, it's extensible enough that you can get it to work with just about every game to some...
It was pointed out to me that the palette in the pachinko bonus stage is wrong in S&KC. A quick look into it reveals that the palette animation...
Worth noting that currently the best way to edit Kid Chameleon levels is to use the disassembly and this Tiled addon. I've always kind of wanted...
It is worth noting that Sonic CD's PC and Gems ports use a completely different sprite format than the original MCD version (which used the same...
I had a hunch from the moment I read this, and it's correct: the game is reading the palette with the wrong byte order, and as a result red and...
It's fun to read about you running into the same kinds of issues I did when making LevelConverter, and more recently the MD to RSDK/GBA...
I turned ValleyBell's SMPSPlay tool into a DLL and have used it in various mods for games and a screensaver. It only does music at the moment, but...
Here's a test of a new program: [MEDIA] Note that I have since fixed the platforms not letting you jump up through them, but the tunnels are still...
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