How would I go about splitting the English Audio from the SFD's? I seem to only get the Japanese Audio with SFD2MPG >:
Yeah I've had that I'm looking for Texture/Model Data Preferably of a Certain Blue Robotic Hedgehog's Board
I've gotten in to the ISo for Free Riders and I'ev only found Audio the files have no extensions or headers D: [IMG] a few of them are PIRS...
Well the way id id it was long and drawn out MLD0>PSK(Unreal)>OBJ(With Milk-shape) or then >DAE(Blender) so, you go a head then xD, Less work...
well if its all-right with everyone here I'll pop them all out as Dae/OBJ and put them on The Models Recourse once I figure out how to submit...
Is there anything that can convert them yet? they do appear to be the same as the ones in JoD Oh Right...
I have been through everything about 3 days ago, its all using the Brawl formats for Models Textures and Animaitions BRMDL BRTEX ect. Sonic's...
Wait what do you mean use Dolphin? I can grab textures but that's it And using the 3dVIA print-screen makes it crash. and are there any...
Hey Every one I was wondering if any was has Figured out the File Types of SR2? I got most of the stuff out of the IMAGE1(2)(3).CVM already...
It wont work in anything that plays Aif's UTF_Tab says its a... { ADPCM_WII[0] = { 00000000 54 sfreq = 22050...
No, Its has a UTF Tag as the Header it just has a _Aif at t he end of the file name no Ext. Edit : Here is a file name...
I get the CSB's open but the Outcome cant be played in any thing I have, I just get "Synth_'Random'_Aif" or somethng like that
Dose anyone know about the Archives in the Story book games or Wii-Unleashed? the ONE's I see seem to be the heroes ones I think they looks like...
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