What I posted is pretty much the same as what you had, the only difference is that it doesn't do the ring check every frame. I mostly work with...
Try this: Obj01_Super: tst.b (superflag).w beq.s countend Obj01SuperLoop: subq.w #1,($FFFFF614).w bne.w...
I didn't really start on it with plans of releasing it, mostly just made for myself, because of that some code has been cut, like all the lock-on...
It's not made in hex, that... would take ages. It's made using asm and split disassembling, splitting data as I go. Sonic 3 is completely...
Lots of dynamic stuff, swapping out palette, PLCs/art, depending on where the player is. The SSZ transition artwork is moved to the 2nd palette...
Don't spoil =P
A S3K hack I'm working on, not gonna reveal anymore details yet, but here's some screens: [IMG] [IMG] And a movie: [MEDIA]
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