I know it's to make it instantly understandable, but slapping the games' logos on the characters faces ruins the charm of that SpongeBob meme...
Including the 8-bit games would have been cool. They don't get top billing so I wouldn't mind if they just got basic emulation. Just throw them...
I love the US present Stardust Speedway. It evokes an incredibly memorable image to me of just running through winding roads in the sky, high...
Her design is a little alien. I like it.
I love Sonic 1's art and music. It has such a weird, almost-lonely feeling that I find kinda engrossing. Can't really describe it. I don't really...
I really want to know what happens if you try to play multiplayer mode like this. I'm almost tempted to buy the game just to mess around with...
Yes, actually. I've played these games a lot and I'd definitely consider a version with more content, additional features, and mitigated...
The only missing track from Sonic 3 that I'll miss is Ice Cap. It has a unique "lost in a big cold world" feeling that I think is rarely captured...
I never had difficulty with Sandopolis. I thought act 1 was really boring due to the music and the general tedious level design. There's nothing...
I'm surprised that, in anniversary mode, you can't steer jumps out of rolls (Sonic 1, Sonic 2). It's such a "modern" thing, and it feels so weird...
I liked Wagyan Land for its branching paths that lead to new levels. It made for a fun arcadey experience where I whimsically go on whatever path...
Well, I didn't like that in Sonic 2, either. I'm not fond of either getting no tangible reward (Sonic 2) or having that reward delayed until more...
What's up with Sega and bad volume mixing, anyway? I wouldn't be surprised if this is just like Puyo Champions where the Switch version...
Tails requiring an extra set of Emeralds was a weird thing that I still find dumb.
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