In my engine I've multiplied each constant by 60 (e.g. the change per second) and then each update add the value multiplied by a delta time value....
Yeah, that's what I figured, so I think my logic is correct: if(facing_ == DIRECTION_LEFT) { if((gsp_ > 0.0 && x_axis_state_ ==...
I'm currently writing a C library implementation of the Sonic Physics Guide but I've noticed something that isn't documented and might not be as...
I see!! That explains everything! In which case, where I can find out how much each row of pixels is being moved by? (I'm guessing I'm going to...
Thanks guys, that's all really helpful! I have got more questions though :) Specifically looking at the Sonic 1 title screen. Am I right that the...
I'm working on a Sonic-style game engine and I'm testing it by trying to recreate the Sonic 1 title screen. I've implemented code in my engine for...
If someone can find a high-res png of a string of text you could get a close matching TTF (or, maybe the original) by using this:...
In a related note, is there somewhere around or on Retro where people can release their artwork/music etc. into some kind of repository for anyone...
That's a terrible shame, I can't say I'm surprised though - it's been apparent for some time that there were ongoing issues behind the scenes. I...
I wouldn't say it's automatically malicious that the app writes to the registry - I mean, it's there to store configuration settings after all....
That would be awesome. I suggested Redmine because it by default handles multiple projects, with their own tickets, wiki etc. (and it's open...
I've only been around for a couple of years (I actually signed up to comment when S2HD went all closed community) but I think that the major thing...
Huh? Why? ... it's just a way of donating... :(
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