The Concept art is looking awesome. Also raising questions for the story that i can't wait to see answered: Like: - Is this stage like a...
I like the idea akin to the opening cinematic of sonic unleashed as a first stage. A final encounter with eggman, speeding through the first...
I completely agree with this. GHZ is a great piece of history with in the Sonic franchise that should be held at higher regard. A stage that once...
....or GHZ done differently...Though it was just an homage to the music, I think SHZ in Sonic Advance 3 was pretty neat
I do feel that GHZ is over used. But in it's defense...... I got nothin'.... FUCK IT!!! LOL... That being said, I would like to see something...
Agreed. Also I realized, when I first quoted your Crash Bandicoot 3 reference, How douchey my reply may have come off as....I apologize.... I was...
No, you didn't bring it up but your reply here... ...seem to justify the existence of UI based aid in platforming video games... Great!!! Good...
My issue with what you're suggesting vs what Mr Lange and co is trying to accomplish is that it seem you are wanting the UI to tell you where you...
So much ^^^THIS^^^ it's not even funny!!!
I don't think something like this should be added to any game. This already assumes the player as someone who can't finish the stage without...
I'm fine without the spoilers ^_^
I don't think this feels QTE. QTE takes control completly out of the players hand and tells you to "press this button when I tell you to". I think...
I few things I found, playing the demo, that need to be looked at, if that aren't already: - A motobug was stuck on a 90 deg incline. I ran...
Fair enough. At least it was thought about. I started getting used to it playing it as much as I did. Thanks for considering the option. On the...
I see the issue. That being said, to stay faithful to the sonic cd animation it should stay in no question (but you already knew that). Might I...
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