Heh, together with a friend we wrote an old emulator named "Modeler", which was supposed to emulate the Sega Model 1. We eventually settled on...
Good question, I like a variety of activities, too many in fact to have time for any. Sometimes I like to write some simple games for iOS and/or...
I have always worked on this only for the fun of doing it, especially coding something on the Saturn. I asked Andrew75 to have a poll just to...
Good answers. I intend to retain the sources for the time being, unless Ofer declares that he doesn't care anymore. Jolly
Thank you everyone for your perspectives. My main interest in this whole effort has been to play with the very broken code archive I found and...
I tend to agree with you, especially given that all assets of the game have been already released. The point of my releases has been to give some...
You have a point. Don't think for a second I have never thought about releasing everything. Having developed games for a decade myself, I...
I am aware of the history behind the multiple failed attempts at releasing this game, although to be fair I don't think I am in a position to...
Nice, thanks for making the video :-)
Nice to see some activity...
Actually the engine has the same animation code as the PC one, it just loads a smaller amount of frames to make it quicker to load and test, and...
I am glad you all like this, in my opinion it shows that the team at Point of View was much more capable than they have been credited, at least by...
Excellent!!
Sure, just because I have so much spare time ;)/>
The v040 we released has a bug in handling the textures UV coordinates for side walls. The code has already been fixed and the textures are now...
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