Bumping this thread a bit due to the release of the Heroes Power Plant level editor. Showcase video here.
Just to let everyone who hasn't been keeping up know, me and a small group of people have been working on uncovering the most we can about this...
So, Sonic Heroes has turned 14 years old recently and the hacking community is finally giving the game the attention it deserves. Silver is...
Has anyone succeeded on ripping the stage models from this game? I've been looking into that those last few days with no success. The files which...
Third post in a row because it deserves it [img] Dude, this made me so happy. All we need now is proper model and collision importing and we can...
So apparently multiplayer Seaside Hill originally covered the entire level. [img] The objects are unique (not a copy of any team's level) and...
So I did some work on the object lists. [img] They're all in the wiki. I still need to do some of the lists though. On the topic of texture...
TXD Workshop can import textures into Heroes with mipmaps, but I think it can only work with some of the files and textures. I don't have it here...
In case the answer to the question in the topic title is yes, I have contributed to the wiki by adding a page with a description of what I know...
It's a 2003 program.
http://forums.sonicretro.org/index.php?showtopic=18728
It does the same for me.
To edit textures in Sonic Heroes, I use ViceTXD. It's made for GTA but it works well in Sonic Heroes. I can edit the level's textures without...
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