Just a short video of me testing some things. The primary focus is the replacement of homing attack. Sonic now has the bullet dash a la Sonic...
Anybody remember this? Not sure why I bothered, but I recreated it using code that wasn't made mostly by someone else. None of the bugs from the...
Adding animations is simple. All you need is a sprite sheet, and knowledge on how to import sprites using Flex 2 or SonMapED. Then you need to add...
In the Nick Arcade disassembly, this is labeled as Sonic_WallRecoil. What it does is actually really simple: Sonic_WallRecoil: ; CODE...
You could always utilize this old thing I posted back in the day....
Previously, I had posted some design choice changes to modify Sonic's ResetOnFloor function to prevent him from uncurling when landing from a jump...
Sounds like a buggy version of the start to Ristar's Splash Down being played at the end of the credits there. Intriguing. [MEDIA]
I've done so as well, I should have mentioned it could be applied to Tails as well. I implemented this for both Knuckles and Blaze as well in my...
Have you played Sonic Delta 40MB? It's got pretty much what you are looking for. It's not exactly a Sonic 2 hack, rather a Sonic 3 hack. But it...
[MEDIA] Showcasing the new character select screen, and some Blaze gameplay. As a side note... If knowledgeable people wish to help with this...
Strange. Removing it causes an issue at the next loop on the top path, causing characters to fall through the floor, as if a plane swapper was...
Question. What is the purpose of this specific invisible solid object in EHZ 1? I made some changes to a subroutine of SlopeObject in an effort to...
Here is a change to something that some may consider a bug, but is actually more like an oversight. When Sonic jumps and lands from the jump...
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