I don't know much about this game, so don't take me seriously but maybe the boss is actually spawning elsewhere? I dunno. (EHZ boss code writes...
So is there a way to fix SwScrl_HPZ? By fix I mean it just stops rendering the BG correctly after a point. Also, does the Simon Wai prototype just...
I did it! All I had to do was to convert the S1 Level format to S2. Now time to bring back the badniks...
WORKED! thanks. Now gotta fix the collision and the chunks. It currently uses the wrong chunks for BG and FG.
I have inserted the 128x128 and 16x16 mappings for HPZ. But I don't know if those are the chunks/blocks. How can I compress them if that's the...
Is there a way to bring back the HPZ tiles? Even if I try to put the files from the Wai disassembly (i converted the Nemesis zone art to...
I thought moveq was different than normal moves so did not think of that. Thanks!
I ported Knuckles using the guide from SCHG, but after replacing the SFX $# things with their SndID counterparts, it now gives me this error. > >...
Hello, it's me with a question again: Is there a way, or a guide, to port the sprites from Sonic 3 to Sonic 2 [Is it as simple as just replacing...
I did it! All I had to do was remove *all* of the music compression part in the .lua and change the Size_of_Mega_PCM_Guess in the Settings.asm,...
Hello, it's me with a question once again. I tried porting the Sonic 2 level select to Sonic 1 using this guide, but when I tried to compile it,...
Update your status...
It might be because I --'d a lot of stuff in the Lua. It wasn't compiling otherwise. EDIT: Nope, still doesn't work.
Uh, another thing: I just ported the S2 Clone Driver to my hack, but it gives me a lot of errors. I think I did everything as said in the github...
Thank you.
Separate names with a comma.