So it's starting to seem like it was supposed to have more of a story like S3&K had.
I mean, that is the fun part till we get real answers.
How far back were they made?
In the Simon Wai beta, or was it just a few builds before SCZ and WFZ were created?
Do we still have access to Stealth or some of the old community members that worked on Sonic Mania?
That might be a good way to go if we can get...
Maybe if we show her what we found, she might be willing to give us more info.
I mean I could try programming the object it's self, but I don't know enough about how object animation works in assembly.
Is there any reason that we're so sure at the bear trap is part of the level layout, seems like it should be an object to me.
I'm assuming that...
I was kinda thinking Eggman would have launched the Death Egg from Genocide City.
They placed alot of importance on the Death Egg lunching in S3&k...
Sounds like something went wrong, the tempo is way too fast.
hmm, I'm not sure that DEZ music feels fitting for GCZ.
When I take a look at the DEZ concept art the music just fits the mood.
We were talking about Fiz's Red Ring of Death hack in the discord.
So I made a quick demo of it in Sonic 2. It's just a quick 5 min hack.
WTF, why didn't anyone tell me about this?
I'll have to play through after work.
Seriously I only found out because of a youtube video.
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