One spec that doesn't seem to be in the manual is Metal Sonic's camera: "Micro De la Warr CCD", which seems to be a reference to George de la Warr...
Yeah, that spring definitely isn't in the final. It looks like it might have been the original attachment for the Star Light Zone boss - the big...
Just putting this up for reference: The prototype only includes objects up to $5E. This doesn't include objects from Labyrinth Zone other than the...
Great hack! I've been playing it a lot lately. A few bugs / oversights I noticed: [IMG] When playing as Knuckles, if you're gliding while the...
Oh, so that's what those whited-out things on the left and lower paths are! On the map it uses the same graphics as those plants on the...
This made a lot more sense when it had pincers instead of bumpers.
The game's animal zone table is located at 2391C in the ROM. It's unchanged from Sonic 2's animal table, with the exception of a partial second...
[IMG] As promised, including the Super Sonic icon. Bonus: [img]
Yeah, they have. If someone else doesn't post them here in the next two hours I will when I get home.
To clarify, those slot graphics are using additional colors that were taken up by other things in the final game, like the cycling yellow lights...
[img] I think this is the most dino-like Knuckles has ever looked.
Taking damage from horizontal or hanging spikes while in the middle of a drop dash jump (not in the actual dash, that works fine) will freeze the...
I mean, go nuts, but I'm sure SonLVL can make better and more accurate maps of the Simon Wai prototype by this point.
Went through every chunk in OOZ, here is a list of chunks that are leftover from the Wai prototype layout and don't match the new August layout....
The object placement, from what I can tell, is identical to the Simon Wai prototype, it's just that the layout was updated to a near-final design,...
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