This is why we'll be using as many cross platform frameworks as possible, and probably CMake as well to make generating up to date build files on...
OS X is the current target, since it's my current OS of choice*. There's no other reason than that. Ideally all versions will be developed...
Regarding how loops function: A basic versatile means of having Sonic running across any surface in the game would be to make it dependent on...
It'd be kinda hard to pack that into a demo game. That would be more for a video demonstration than an actual demo people can play.
Well everyone, looks like LocalH's modifications ended up making the cut! His variation on the logo one by a close 10 - 13.
To help better understand the needs of the community, I'd like to get a discussion started regarding a demonstration game to showcase what the...
I've added some frequently asked questions that seem to be popping up here and there in the project information thread.
It's cool bro, I've got this. Your game's music sounds like someone wiped their diarrhea ridden ass on a synthesizer. Visuals-wise, you could...
Smart pointers with reference counting tends to come in handy a lot of the time for mitigating memory leakage. Just because you know when to...
I have maybe a week before I'll be busy again with the general flow of work, so let's keep the ball rolling by starting a discussion regarding...
I'm narrowing things down to the bottom right-most logo in Elratauru's selection, and LocalH's variant above. Expect a vote momentarily. EDIT:...
After a severe lack of progress (and time on my part), I've finally decided to start contributing different utility classes into the bitbucket...
Separate names with a comma.