Here you go. (7-Zip archive)
[spoiler]
Now you just have more garbage in your sprite table. The size of the sprite table is more than enough for the Genesis's limit of 80 sprites on...
OK. Now, does frame 6 exist in the mappings? move.b #6,mapping_frame(a0) When I first read the code, I thought it was always overwritten,...
Maybe the sprite mappings for the stars are corrupted/invalid? If you changed that line, the stars might not be visible, because they would be off...
$1B4 = $DA * 2. d0 has been doubled earlier on, with add.w d0,d0 This means that frames before $DA are in the first file, and frames starting at...
The art doesn't need to start on a 128KB "bank"; it must simply not cross a 128KB boundary. If you have space left in a bank, you can move other,...
You can just remove the IF, ELSE and ENDC lines. After all, you always want that MOVE line to be included in your ROM, don't you?
$FFFFFFC0 is the target to reach to get a 1-up. You need to initialize this to 5000 when the game starts, otherwise the initial target is 0, which...
First, there's a hack policy, which is linked to from the upload page. Once it's uploaded, you just have to create a page and categorize it...
The answer to this is in the M68000 User's Manual, which lists (in sections 7 to 9) the number of clock periods each instruction takes to execute....
We should not use rebase here. Rebasing a published branch is highly discouraged, because rebasing recreates the commits on the branch, and...
I think it's fine to have diverging branches. Also, I updated the MapMacros and AS branches against master.
That code doesn't do anything useful. It starts a cmd.exe process that does nothing (to run a command in cmd, you need to put it after a /c...
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