New bugfix release version 0.15.03e1 is out, with the following changes: Fixed a crash caused by new lava collision code; Fixed crash when...
Here is another 1-frame crash when killing a boss: in the HTZ boss, if you deal the eighth hit on Eggman right as the flamethrower finishes and he...
Note that because S2 used 2 registers in the original functions, you can do slightly better than S3&K with the optimization:...
New revision is out: get it here. Fixes garbled chunks in HTZ1, and a crash when pressing start+c when playing with only one or two players.
It was never a placeholder, nor was it replaced.
The d-pad most definitely does not change characters; if you are using a 3-button controller, it should be swapping characters with A; if using a...
Thanks for the report! Here is a version fixing that, as well as a couple other issues similar to that. I updated the posts above to reflect this...
New revision is out! You can grab v0.15.0d31 here. Partial list of changes from previous release: [spoiler]
I have been investigating the issue @MarkeyJester reported; and I have good news. @AURORA☆FIELDS managed to reproduce it, and I have determined...
Hear, hear. I have been slowly getting rid of them in SCH, and BFD has them completely eliminated because of all the points you make. I think that...
There are things in AS which would require a complete rewrite of significant portions of the code to allow doing some things like asm68k does...
For the moment, the only real source of documentation is the original author's website: specifically, this page. I still have to figure out how...
I can hear it, but no promises. And no OCs.
You are correct, the current build system requires editing the def file to suit your needs. After I have fixed a few issues I will probably swap...
@MarkeyJester : For what is worth (and this might be considered a heads up warning), upgrading the assembler has three main pain points due to a...
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