Quite the contrary, it works when starting a game from Data Select or Act Select (not in Time Attack, though).
Just in time for the 30th anniversary of Sonic 3, we're releasing lhe latest stable update of Sonic 3 A.I.R.! Highlights of this v24.02.02.0:...
We just released a new stable update - actually the first one in almost an entire year filled with only smaller intermediate test and preview...
News for everyone who want to participate in the Sonic Hacking Contest / Expo this year with a Sonic 3 A.I.R. mod: There's a port of the SHC...
I've added mirrors for both the Windows and Linux preview now, allowing for a download directly from the website.
I've thought about this some more. The conclusion is that the idea to support Sonic 3D as well is just too risky to actually apply. To recap: As...
Yes, this is a serious concern, I agree. So far, nothing has been decided on the matter yet. I'd ask everyone to view the Sonic 3D idea as just...
A lengthy post on the Sonic 3 & Knuckles ROM situation You've probably heard, Sega is going to delist Sonic 3 & Knuckles on Steam quite soon....
Actually yes, and it's already partially implemented in the public sources ("mUsingFrameInterpolation" in the VideoOut class). The approach here...
Thanks a lot! I've just pushed the changes to the public repo. There's some differences in how the code is set up, like the precise sleep...
That's a very nice improvement. :) Would you mind if I adapted the core ideas and re-implemented them in the main repo? I wouldn't want to...
Now for some different-than-usual project news. The short version is: Sonic 3 A.I.R. is fully open source on Github now! And here's the...
Quick heads-up: We just released a patch (v21.09.28.0) for the latest stable update - and this time it's for desktop and mobile platforms. In...
Hey everyone! The new stable update v21.09.12.0 is here (Windows, Mac, Linux and Switch), once again with a bunch of bug fixes and improvements....
I'd guess the Sandopolis one can happen in the original, too. There's a small kill plane object in the wall (at the same spot in S3&K and S3AIR)...
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