------NEW (LATE) UPDATE------ Hey there, been a bit. Some of you may know, or may not, but we released a small little Christmas demo on...
Thank you! The only real file format I know of that was used were the DEF files. Which is what we use now for reference when remaking the levels.
Thank you so much! glad you enjoy it.
------NEW UPDATE------ Hey there! been awhile! some of you may know, SXU was at this years SAGE. There has been an update to the 4 Worlds Demo,...
Originally, the levels were being built within Unity. Comicnight even coded a level builder in Unity for SXU. However, yes, we have moved onto...
Thank you so much!
Right here! https://gamejolt.com/games/sonic-x-treme-unity/291545 Will give an update on everything this demo brings shortly.
Hello! it's been awhile, but I've come here to announce we will be having a live stream tomorrow at 4 P.M. MT talking about the newest additions...
[IMG] What is Project SXU? well, lemme tell ya. Project SXU is a recreation of the cancelled Saturn title, Sonic X-treme, in the Unity engine....
"But people could enjoy it even more that way. Certainly no less. Is it really a problem if they aren't enjoying it in the "right" way?[" Well...
Well, they don't need to like you said. And most of the time, don't want to. It is their work that they put in the time and effort into making. I...
We haven't made any of the models seen in the videos! we are using the original assets from X-treme. All the original sprites were dumped online.
Project SXU was started in 2017, and hasn't been worked on much until 2019, as I was finishing up school. The friend found my project and joined...
That's how I feel about it. I think it would practically make you overpowered to only lose a few and being able to pick em up again. Thank you for...
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