I have an arsenal of consoles on me. Going from oldest to newest (they are all PAL/UK/European consoles): - Sega Mega Drive II (region bypass +...
I'll be glad to help out as well, especially with the Sonic 2 thread as well. Both threads have a lot of great guides and such that'll benefit...
[ATTACH] Ported this to a Sonic 2 hack of mine. I might release a video of it in action in the near future. EDIT: here's a vid of it in action...
It's joeover. Sonic 1 Fishsticks didn't win. I commend everyone for playing the hack though. It was funny seeing all of you die to the first...
Oh yeah - Thanks. I remember finding a similar issue during development where the falling blocks in Labyrinth don't delete themselves but fall...
DeltaWooloo and SuperEgg presents: [ATTACH] Do you like fish sticks? Do you like putting fish sticks in your mouth? Well, keep biting on those...
Here you go: Obj_SuperTailsBirds_FindTarget: moveq #0,d1 lea (Collision_response_list).w,a4 move.w (a4)+,d6...
I managed to implement the Super Flickies from S3K to S1 successfully as you can see in the image below: [ATTACH] (haven't got around to giving...
Avid Wario Land 4 player
Thanks for the info. I was a little skeptical when writing this seeing as I've mainly learnt how 'opt' mainly handles local symbol syntaxes (And I...
I avoided using that for a reason as I received errors related to movep.l d1,c being a illegal addressing mode
How to install UltraDMAQueue into Sonic 1 (ASM68K) I'm not going to go into detail technical specs of the new DMA queue besides the fact that...
I ported Hyper Sonic from Sonic 3 & Knuckles back to Sonic 1. It was hard to set up but I managed to get it working and I'm proud of how it turned...
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