I used these tutorials to get started on how to hack a sonic game. Not sure if thats where I had to get it, since I don't think going through all...
Here is the exact error I get while building the rom bsr.w MvSonicOnPrfm s1comb.asm<21843> : Error 06054 : Branch offset <0Xffff7ffc>...
It still seems to error out, after I remodified the code so that I could work on what you gave. Currently, I have this for the 'S' Monitor...
I just copied off what was given for both the invincibility and the speed shoes, not knowing what to take away. As for the Obj2E_Goggles part,...
I forgot about the speed shoes, I'll have to replace the 50 rings with that instead (Seeing as how I want the monitor to work as similar to Super...
While looking around in Sonic1.asm, I found this Obj2E_ChkS: cmpi.b #7,d0 ; does monitor contain 'S' bne.s Obj2E_ChkEnd...
I'm back again, with yet another fun error. But its not in the built Sonic 1 hack directly. I'm sure anyone whos added a Spindash to sonic 1 has...
Its similar to Sonic 3's Title Screen... but it starts off with something else for the first few seconds... invincibility maybe? :psyduck: Sonic...
I figured out what was making Marble Garden Zone not work. Turns out... it was an Invald Item ID, but I forgot that I even put a spike in a wall,...
Then no, I don't have any object with an invald Object ID. :psyduck:
Would Blank Monitors be counted as an invalid Object ID?
By code, do you mean anything like HEX or ASM? If so, then no. But now that I think about it... I did try and replace one of the files in Sound......
Huh? I've tried moving everything thats in that entire column (since it also happens when I tried to pass it with debug mode), and nothing changed.
I'm back with another error, but this one... [IMG] :psyduck: I hacen't changed that area of the stage yet (Marble Garden Zone, Act 2) and when...
Ok, thanks again.
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