I have plenty of notes plus the commented code, but I'd need to spend some time making it into something that would make sense to someone who...
I've reverse engineered the AI (and difficulty) system. A few interesting things to note: in 2P battles, the losing player is given an...
I'm offering $100 for a partial commented disassembly of the original (arcade) Arkanoid engine. It isn't difficult and you'll only need to...
JoseTB, If the player enters A, B, A, B, U, D, L, R -- it is counted as correct because the input stream "contains" the correct code. However,...
I asked while I wasn't at my home computer. I've since found the code within an old SVN repository. The code does not have any special case to...
So, Sonic 2 uses the counter-based solution. That makes sense. However, with the pattern: 19, 65, 09, 17 If 19 is played, the counter is...
I do not have a disassembly of the game handy, and I wondered if someone might know the answer to this question offhand: By what means does the...
Since this topic is somewhat focused on the original solution to these problems... In the original Sonic engine, there are four "all solid"...
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