Balan Wonderworld sounds like a great example of why not to use Unreal Engine.
Chris confirms the localization, just in case anyone was still doubtful like me.
"For our readers overseas, we are making every effort to prepare overseas editions of Imada’s previous series, Shikkoku no Harinezumi: Shadow the...
I guess the question is just whether those things rely on the open world itself. Missions and challenges can be done on closed courses, and at...
It sounds like it might be the more focused, tighter-designed game. My impression is that the open world aspect doesn't add much to the Mario Kart...
Yes. Unironically. Ian has talked about it multiple times, I believe.
Autodesk JP interview about Shadow Generations. There's lots of insights to read, but the real star is the media included. You can see a whole...
Wow, look at the ice cave screenshots. The darkness makes it look so much more vast and foreboding.
I'm not saying it can't add speed, I'm saying it serves as an obstacle too much for that potential to come across and enrich a playthrough. It's...
Half-disagree. The rubber band mechanic, while certainly underutilized, still struggles because the game is trying to be a fast, fluid Sonic game,...
I don't like Big, but nah. He's mostly easy filler, and not that long either. I can think of plenty of stuff I'd want to do less than play Big's...
He didn't say anything about effort. He said the games have stories and structured mission modes. And I'm simply saying you're wrong. The games...
Oh, so that's why they're okay with putting IDW characters in. Of course, how silly of me to not recognize.
Okay, guilty as charged, if they had still been using the 06 model this whole time I would be complaining. I hate that fuckin' thing, and I have...
[IMG] Sonic model discourse is infinitely less embarrassing or exhausting here than it is on general social media and it still feels like we've...
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