Some talk about the model format and everything I noticed was going on. I made a MaxScript to import the binary model files from the game directly...
http://www.youtube.com/watch?v=xY3gmD08VRA Hello all! Here it is, the initial release of the Dreamcast characters pack for SADX. Basically, it...
I got the E3 build from Hidden Palace. I double checked my dates and builds as well just to make sure, and sure enough, I screwed up...
Okay, so over on the x-hax IRC me and a fellow user got around to finding all of what we could on the versions a while back. I didn't note actual...
Lots of progress has been made, Sonic is finished, Tails is finished, and Knuckles is broken. One day it'll be out, I just really need time to get...
Update time for anyone curious, the SA1 character mod is coming along nicely! I just finished porting over the models for the cutscenes. Examples...
http://youtu.be/tvB6xghGZ-g So the time has come to say that the Dreamcast character models are in the works! The benefit of this is that...
Yeah, Sonic Team used SoftImage for most, if not all of, Sonic Adventure's development. And within the Dreamcast SDK, there are tools for 3DS Max,...
That's great! See, I did do it all by hand way back when, and I remember wanting to use the new tools to update it, but that was back when the...
Oh cool, somebody bothered to fix that old mod of mine. Good job! I am curious what all you had to do to fix it though.
I've wondered the same thing for a long time, especially since a LandTable doesn't exist. Personally, I don't think it was anything more than a...
We have half working DC characters at the moment. The issue boils down to not understanding enough about how the game welds the vertices between...
Oh neat. I'm glad those values can actually be used. It's awesome to see this kind of progress with SADX modding again. Keep up the good work! And...
Let me begin by saying wow, this progress is pretty awesome to understanding how the SA1 light engine (named Lantern according to evilhamwizard)...
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