Thanks Nik Pi. Anyone know of any other videos documenting reverse engineering (disassembling) Megadrive games?
Id love to watch videos documenting the persons process of doing Sega Genesis Megadrive disassemblies to study and learn . Anyone know any others...
How did you use game genie codes to find offsets? Do you meaniInserting nops and rts to byoass subroutines? And freezing a ram value to see it’s...
So let me see if I understand Inter funnelling and wrapping ... Regarding to the position of the mask bit relative to the bit of the target value...
MarkeyJester, when I am trying to understand things like I was relating to FindNearestTile , is there an exercise / process of questions I can ask...
Thanks . Wouldnt and the y with 0x700 first and then shift right right 1 make more intuitive sense ( although same effect ) since and.i 380 is...
Sonic The Hedgehog 1's FindNearestTile starts with below code. Want to make sure Im correctly understading this. First: The lsr.w #2 and andi.w...
So want to make sure I understand this correctly - That the sine table values are slight off . Hex times 1.40625 gives angle in degree. If hex...
Lapper Solid Tiles article states how sloped ceilings are possible if the height arrays start at only one end . that the tiles can be flipped...
The script ( post code soon ) logs a history of new object code being written to dynamic object ram slots and the address of the instruction that...
When sonic is facing left or the collision data is flipped, do things need to be corrected as we'll? In the sonic game, quadrant 1 2 3 and 4 in...
Ok I was guessing that was why it’s clockwise . Since Sin(angle) is y/radius
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