I already own the game like on 10 different platforms. I feel no guilt doing this. Even though if an official port got released on Steam, I'd...
Guys, don't know if this has been posted before but it's a bug that makes the Sega Forever update of Sonic 1 and Sonic 2 virtually unplayable....
Ok so after watching both the Sonic channel and Gamestop footage I have some constructive criticism: Hero: Levels are really linear imo....
Not sure if I am allowed to post links to other wikis but just to solve your argument: http://sonic.wikia.com/wiki/Hedgehog_Engine It clearly...
I don't think doing classic Sonic physics with an actual Physics engine would be a good idea, im just saying that they need to manually code it in...
I don't believe them when they say that classic Sonic physics cannot be implemented in 3D. They are probably too lazy to just code them in. If the...
The new classic level game play video was alright in my opinion. Definitely better than classic Green Hill zone. However the level didn't feel...
Yeah about that... I have an important announcement to make... Since Crytek have decided not to update the C# api for CryEngine (they're not...
Google Drive says these files are infected with a virus and thus cannot be downloaded... You should check on that.
This fan game is honestly one of the best I have played! Congratulations! Honestly the game is in the ranks of the genesis games. Can't wait to...
[size="2"] Thanks everyone! Just found out that UE4's BP system only uses euler angles when the user directly edits them, when performing...
Yes I did, the loops fully worked, the reason that they appeared buggy was because I changed some code in the way Sonic handles slopes (in order...
Hey guys! There are plenty of reasons I chose to switch over to CryEngine, first and most major is that with the use of blueprints in Unreal...
Quick Update: I have decided to migrate the project to CryEngine V, this is due to the fact that it has Global Illumination, this will make the...
Hello everyone! Is it possible to get Sonic's boost mesh from Generations? I have searched in the extracted Sonic.AR.00 file and I haven't found...
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