You know, coming off of my monologue's about my problems with Classic Sonic's model in Generations, I think I've also put my finger on what it is...
I will say, one thing I definitely like about Lost World is its unique aesthetic, and specifically because it's not like anything we've seen from...
Eh, you guys might be right. But, I don't know - I think that might be one of the only major missed opportunities with this game. There's a lot of...
I'm less interested in major motivational revisions to the characters than I am emotional or tonal ones. The series needs tonal consistency, and...
You know, I've had a problem with the Generations model of Sonic's classic design for a while that I was unable to put my finger on until just...
I'm absolutely loving this - with one small contention. What's always been so implicitly cool about the look of Classic Sonic is that potent mix...
...which it does. You're all caught in a loop, you see. This particular topic cannot, and probably will not, go anywhere.
That's silly. Sonic just needs a simple story, not a lack of one.
It's not what he's doing that's douchy, by itself - it's a little silly from a legal standpoint, but other people inside the comics industry and...
I think you're kind of overestimating the maneuverability of the bouncing jump.
I'm sorry, but I don't really see that big of a decrease in either difficulty or player involvement by going from bopping four bots in a row...
...why is it bad that there are parts of a level where you have to use a certain move to progress? Every Sonic game - every game, ever - has had...
...by adding the homing attack. It's the homing attack of all things that's "defiling the series." Really? Lolwhat - how? Like Polygon Jim...
Yeah, but you know what - fuck those people. I mean seriously, these two complaints - what do they even matter? How does the homing attack take...
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