I remember being blown away when I first noticed that. It really adds to replayability (or it would if the level design wasn’t so bland). Also I...
Does Chaotix actually know the player's time of day? I thought the 32X had no internal clock, so the day is calculated by how many levels you've...
https://forums.sonicretro.org/index.php?threads/unseen-naka-iizuka-maekawa-interviews.33744/#post-809336
About the shared continuity between mediums: I think it's a case of be careful of what you wish for. Long-running franchises like Sonic have...
Mania was adored by the press and public alike. It did well both in reviews and sales. A follow up would be a no brainer, which is why it'll...
If you had an action replay, you could actually play more stages in split-screen, although only Hill Top looked decent. Chemical Plant Zone is...
The Neo Geo emulator is apparently quite robust, so releasing Sonic Pocket Adventure should be easy. And Sonic games on Switch sell well. So it's...
Perhaps they could have made it that when Tails reaches the screen boundary he ricochets back to Sonic (similar to the action you get when you...
Chaotix tried with its rubber band, but that just added needless complexity. It didn’t help that the level design in that game was bland. Sonic...
No, it wouldn't. The camera stays focused on Sonic at all times. Tails just can't move past the boundary of the screen. If Tails gets stuck, Sonic...
That's how I played Sonic 3 with my sister when she was very little (like ~5 years old). But then she had the cheek to grow up. And to be...
Tale Spin for the Mega Drive came out the same month as Sonic 2 and also was a co-op platformer. Sonic 2 was an awful co-op game. The Tails...
About the Game Gear games: I might be misremembering but wasn't there an interview with Iizuka over Generations 3DS, where he was asked about the...
Also, another big difference between Classic and post-classic games is development costs. Making animated 2D sprites for SD displays probably is...
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