Tidal Tempest Act 1 Past (Click to enlarge) [ATTACH]
I have updated the RSDKv5U Extractor to accommodate the mobile release of Sonic Mania: https://github.com/Axanery/RSDKv5UExtract/releases/tag/v1.4...
Extracted and dug through the files and made some findings: - Trip is referred to internally with her name as "Brie" in a lot of places - Holiday...
To belatedly celebrate CD's 30th anniversary, here are some more images of Quartz Quadrant Good Future, Palmtree Panic Present, and Tidal Tempest...
Here is a screenshot of Tidal Tempest Zone Act 1, as designed by myself, Cyber1204, and Beta Nexus! (Click to enlarge) [ATTACH]
This part here:
I wouldn't say anything is particularly challenging right at this point. One of the "setbacks" (not really) was that CDX *was* running on...
Salad Plain [IMG]
Well yeah it looks good. Anything Cyber makes is good. That sprite you highlighted, though… not for this project. And wouldn’t even work properly...
Well the shoes can certainly be adjusted. The general idea was to make a more Toei/Junio style sprite than just reusing Sonic Mania's with a...
Been hard at work making a brand new framework for the Hatch Engine that anyone will be able to use when it is done, and then I'm going to migrate...
The game now has a logo courtesy of MeloSoni12! [IMG] Here is the ActClear track as well from aRBee! [MEDIA]
Ambitious yes, but certainly doable. Nearly all levels to be used as bases for new level design are loaded, lots of assets are made, tons of songs...
Nearly every single stage and time variant is currently ported and loaded. With that, I also had to start testing time travel and destroying robot...
The Hatch Engine from Aurum I mentioned before has support for a few different types of files. While Hatch does have its own proprietary animation...
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