the fire shield sucks so bad in the first half of S3&K, when nearly every level has water in it waiting to kill it. on the other hand, the bubble...
I think the vision for each given Sonic game, no matter how misbegotten or badly executed, is why people keep coming back. Sonic Adventure is...
the red flashing switch state is leftover in the final game too! :thumbsup: additionally, speaking of weird puzzle mechanics, there was that...
no I think that's all accurate. when I was replaying Sonic Adventure last year I got to remember in real time the way the interior of the stage...
I almost want to say that this was also the original intent of the mega drive version but damn if I can find anything outright saying it. Maybe...
Some cities have a lot of greenery in them too - Berlin for instance (which I returned from after being there for two weeks) has a lot of...
this looks so close to Hidden Palace's foreground level tiles! [ATTACH]
I think the absolute biggest victim of SA1 coming out at the tail end of the "read the enclosed manual before playing the game" era of old-school...
because it's slow and plodding, and the Masa's Demo version has it end in a way that implies it's slow and plodding because it's meant for a...
each of Big's levels can be finished in like, a minute tops, by a literal child. meanwhile, playing all of Sonic Heroes................
because the superstar devs had already worked with and had experience with unity and trying to make them to use a completely different engine for...
I love remembering numbers lol, but yeah, the point I'm trying to make is that people will complain about higher price points but will still end...
that Riders anim continues to be one of the hypest pieces of art in this entire series and it's criminal that 1.) it's for a spinoff which means...
I would argue that the days of 100% banger Sonic OSTs ended when Shadow came out, which is a bland-ass OST with a handful of even remotely...
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