I had a watch to your S1 disassembly, and I found something weird. The offset for the ring counter is used only once in the main asm file...
I found the videos in YouTube a few days ago. Cool as always. There are many things in these games that I would like to see in action. I would be...
Nobody talks about this? I would, but still don't know enough Sonic Chaos to start hacking it.
That pit is filled with spikes, you just can't see them. There are no bottomless pits in all the game.
Well, I have something. A few years ago, I made this topic, "Fall in a hole and don't die". There you can see that, if you manage Sonic to fall in...
Also, the song of the filesystem 1 is extremely catchy. It has been stuck in my mind (and still is) for the last four days, and I can't get rid of...
I enjoyed this game very much. Specially loved the level names :v: However, I got a suggestion for level 029 (Arrow Escape). If you run too...
It has been three years since I published my hack of Sonic 2 for the Sega Master System. I updated it with notable changes. Pretty much everything...
I successfully coded the arrow monitor for Sonic 2. It's available at the new version of my hack, Sonic 2: Sweet Relief....
Thanks. Now I can successfully link to code in other banks. I tried it and it works. Everything works perfectly except for one thing. In the...
Cool. I see you created a monitor with an exclamation mark. What is it supposed to do?
Thanks, but how to do this? Just call the label, or I need to somehow call the bank? Also, now I got a weird error in the command line. It never...
After I add some lines of code, this happens: [img] Using MEKA Debugger, I caught the "offending" code. That damn $FF byte is at 0x75C00. Nearly...
Well, I think it will be good if everyone knows what I'm doing. So I'll link to the source code. I'm using Glitch's disassembly and only modified...
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