That raises questions on the alleged Saturn build that Thomas Kalinske mentioned (and drx corroborated). The latest Genesis Crackers data is in...
With the decompilation also done, I think it's the perfect time to bring attention to the fact that a prototype build of Sega Rally Championship...
Something that was brought up on the Hacking Contest Discord server while I was implementing this. The game is programmed to waste a ton of cycles...
I think some of this can also be chalked up to the simple fact that most of the tools and disassemblies are in English. While percentages vary,...
[ATTACH][ATTACH] An oddity I brought up on Discord; it appears Big in the menus for the PlayStation 2 version uses an early version of his...
Indeed, increasing the SST's size would be more optimal, however it is very, very challenging to do in older disassemblies (Hivebrain 2005 still...
As Sonic 1 Squared shows, it is possible to save another universal SST by getting rid of obPrevAnim in favour of using the high-bit of obAnim as a...
Kinda hard to translate, with Google saying it roughly means "(it's) tough to do".
Generations Wii was definitely meant to be based on HD. It seems like assets planned for it were reused in Colors, as its models are appended with...
Added the source paths and SVN to the TCRF
You think there might be remnants of the Sonic Rush/Sonic 4-style uncurling mechanic. I know it was removed by August 2011, so pretty close to the...
[MEDIA] Can confirm it is used in the Japanese version (ソニック ジェネレーションズ 青の冒険 / Sonic Generations: Blue Adventure).
RavenFreak did attempt a disassembly of the Game Gear game, but it hasn't been updated in years. The only other alternative would be to go in with...
If I had to guess, perhaps the Game Gear prototype has some incorrect pointers or bankswitches? This is really the only reason I could think of as...
Not actually a bug fix or change, but just a bit of a code explanation. You know those NOPs in the title screen code? Well, it looks like Sega may...
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