Sonic 2 stage artist Judy Totoya (A.K.A. Yasushi Yamaguchi) had an interview with Japanese magazine Beep in February 2024, which likely contains...
For awhile, it has been assumed that the end-of-level rewards in Sonic 1 for the Game Gear are partially randomized, in comparison to their Master...
[ATTACH] Still updating the Simon Wai disassembly; already pushed out part 1 of the "Mega Update", hopefully more should follow.
Oh, sorry.
Merging all layout data into one is pretty unusual, but I'm guessing it was easier to store that way. Ironically, if it were Kosinski compressed,...
private void am() { try { int[][][] var3; label42: { this.b = null; this.i = null;...
True, the format in RAM is identical to Sonic 2 (minus the different chunk format, obviously). I think the reason they ultimately combined both...
This layout format kinda sounds like a mix between 1 and 2; 2 got rid of the level header system in favor of interleaved foreground/background...
[MEDIA] YouTube video with download link.
[ATTACH][ATTACH] Still working on that Green Hill Zone port to Sonic CD; got the title card working... mostly.
I think you could potentially get away with removing priority 7 in Sonic 2, as only three objects ever use it (the big pylon in CPZ, the CNZ boss,...
I was debating on whether or not I should upload this here, especially because it is awful; it is basically my personal equivalent to that one...
A very quick port of Green Hill Zone Act 1 to Sonic CD; objects do not work at all, as does the background, and some tiles and collisions are...
EDIT: More accurate version, original below. [ATTACH] Original Post: [ATTACH] It lives... (artwork is lifted from Tails' 30th Special,...
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