i think this is because when a game is largely inaccessible the only part of it that persists is the memory of its aesthetic, and CD's aesthetic...
honestly even normal 2d sonic games could probably benefit from a metroidvania style map. would mitigate visibility issues with incoming hazards,...
just beat dark gaia - surprised i don’t see it in the conversation for the worst final boss in the series. just complete dogshit all the way...
it's more of an issue that the entrance stages are cramped little capsule levels and boost sonic's movement and camera are clearly designed for...
fully agree (this is what i was making fun of with the linked video in the OP) and there's a meaningful counter-example here, too. project 06...
i think you're definitely onto something there. my interest in playing the recomp at all stems largely from my experience with the unleashed...
several folks in the other thread (understandably) pointed out that there should probably be a separation between the discussion of the port as a...
i was a dumb child and don't think i beat sonic 2 or 3 until i was 12 or 13 - the first classic game that i beat was CD through the gems...
crazy that i have to mash it. i could have sworn i slammed every button on the controller. i'll check to see if it's weird on deck or something...
did not have a non-nintendo console until 2014, and unwiished was one of the first games that i played when i was old enough to know that things...
i honestly thought i had hallucinated this existing, but i remember exactly what you were talking about. i might have an ancient vista pc with the...
i assumed the lack of an 05 level was just for asset reuse reasons - the same reason they have chaos island, a level from a game shadow's not even...
toot toot sonic warrior and cosmic eternity (instrumental versions excepted) are the worst songs on the cd jp soundtrack, and are vastly inferior...
i think i've been a sonic fan for so long that i've become desensitized to sega buffoonery, but sometimes i have to zoom out a little and view...
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