<!--quoteo(post=159999:date=Jan 20 2007, 06:22 PM:name=Super)--><div class='quotetop'>QUOTE (Super @ Jan 20 2007, 06:22 PM) [post="159999"][img]...
If you want to see what I was working on that I had problems with for testing - look at this. It's a heavily modified ASCII demo from...
Yeah, I put it right after an rts. Thanks for the help.
I officially hate MS Word now (The computer I was on didn't have any good text editors like Crimson on it, so I used Word whenever I wanted to go...
Yeah I check s1comb.asm - it's in the middle of a bunch of sound incbin's. Far from any code I've touched. Is this compiling fine for you guys?
I recently found a thread here about using SRAM, so I decided I'd try to do some simple incorporations of SRAM into sonic1. My first tests worked...
Anyone able to help me with my problem?
Could you make it so the game detects what button is set to "FIRE1" and it shows the name of that button instead?
I'm having a problem - I'm able to load tiles fine using VLLoadTransTiles with an opacity of 255, but when I try to load the tiles using...
No other sonic characters? I hope that means no other playable characters, not that they aren't in the game. A game without Robotnik, or Tails...
Looks great! But where did you learn about how to use the VDP completely? The only good site I've been able to find was sega-devega.net, but...
Funny - but you can almost understand Sega's actions when you look at http://sonicgivesadviceonrape.ytmnsfw.com/. That ymtd is... no words for the...
Maybe the game at one point was going to have multiple helper people/things, and the clock was one of them? Still is a bit odd.
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