This looks amazing, at last a serious attempt to recreate Triple Trouble. Please, try to keep the atmosphere and feel of Sunset Park. I love that...
I'm starting to think that the time travel feature was more about the island map than the individual zones. Just levels in the island at a...
As a side note, I was looking at the thread of Sonic 2 Director's Cut, a hack. I noticed there's a concept image of ravaged past that is not in...
This. The simplest explanation based on our knowledge of the Sonic 2 development debacle. Until we know the truth, someone add this to the wiki.
So, if I delete a level, could another one assume its slot, and with it, its title card and menu entry? It's a technical question I can't answer...
ICEknight, right since more than a decade ago. No sarcasm intended. I just think Dust Hill is a stupid name from the time when the game was based...
I like the new design. I'll watch it.
I think we must stop this flamewar and talk about Mystic Cave and the Desert Level, and forget about that name Dust Hill. It's a lot of wasted...
That's what I don't understand. If HPZ was deleted already in the pre-beta using that MCZ 2-player music, why does it exist with its own theme in...
Yes, was around that time, early 2000s. You know what, I won't care about level names anymore. Green Hill and Blue Lake are decriptive names...
So, we can make a hack where sonic has to snort some time-travel powder, and then he'll see dinosaurs and tunnels. What a game! I switched sides...
Maybe the other dinosaur badniks, that red one and the Stego, also were originally created for that early HTZ concept.
Sorry, not being sarcastic, just silly. Press just knew more back then about Sonic 2 concepts than us today. We need to look for that now.
Yes, but did a playable HPZ with track 10 actually exist for some time?
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