I like Sonic's smaller legs, no tape on his arms (what's the point, he should fight with his legs) and noodle arms better. I don't see much issue...
I liked the Adventures, even Heroes and Unleashed. Colours seemed terribly simplistic to me and the least said about Lost World the better (and I...
I have this one on my old motorola. v1.02 converted by Rockpool Games. It's horrid. The physics on the curves are so broken.
I see what you mean. However, from the looks of it, all of those characters are new, so it wouldn't make much sense for it to be Marine. Tthe next...
So much "new" shit from this prototype. Interestingly some of the levels are already pretty much their final forms and not much was changed,...
It doesn't make me recall anything in the game... A hub prototype? Or a tutorial level? The other post where it speaks of textures for tutorial...
I was gonna say 'it looks like Mario', but I remembered those city levels in Sonic Heroes.
I agree and disagree with this guy's assessment of the spindash. Yes, it made the game more fun because the momentum was picked on more quickly....
The boss was reprogrammed for wide screen and it functions pretty sweetly. Awesome. Only Starlight Zone is gonna be problematic.
More pics and some info on content: http://blog.naver.com/PostView.nhn?blogId=eksow&logNo=40034266814&redirect=Dlog&widgetTypeCall=true
SoA's seventh moon. I see someone on the writers' team fanwanked hard in the past. :v:
I should expand on that article and the sequel. I actually have this stuff. I actually was bored enough once to beat it!
The guide for Sonic Heroes also has level maps. I think they stopped doing those after that. I don't recal Shadow's game having it.
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