So we have another Sonic TV show cameo. In the newest episode of Resident Alien, (Season 2, Episode 2). I spotted what appears to be an Archie Sonic comic under the kids bed. https://twitter.com/DaveLuty/status/1500093680245477378?t=wVjDOKruxofVLjWZ5EgkeQ&s=19 Wider Lore: given the age of the kid and how the show is set present day, it's highly likely this kid is contextually speaking a Sonic Fan to own said particular issue.
Or, you know, they just bought a box of random old comics at a garage sale. I can't tell what the comic on top is, but that issue of Backlash (#10) was published 27 years ago in 1995. I've never heard of this show...how old is this kid supposed to be?
Probably been mentioned somewhere, but Team Sonic Racing is free on PS Plus. I’m going to try it out tonight. Hopefully I can get my gf into it since she loves Mario Kart games and it’s a hassle to hook up the Wii U just for that. Edit: Gameplay feels so slow. I don’t know if difficulty equates to Mario Kart’s CC classes, but even on expert it’s just slow. I played a few matches with my little brother online and it was fun though. Music was good and the graphics are quite nice and definitely are the highlight. It’s been a while since I played Transformed, but I remember having more fun with that. They have the opportunity to create a faster, more skill-based alternative to Mario Kart and should pursue that in the future. I’d like to see a potential sequel return to featuring more Sega franchises and implement gameplay similar to Sega’s arcade racers. It’d be cool to have the Smash Bros/Fighters Megamix of arcade racing games. Game is decent as it is, I just lack that visceral feeling of excitement I get from a good run in other racers like Daytona, Sega Rally, or even All Stars Transformed. I know it’s a completely different genre than Daytona and Sega Rally, but it’s definitely worth differentiating further from Mario Kart if they’re trying to carve out an audience. I love Mario Kart, but it’s just a matter of it being the most accessible racer I can play with people. With the decline of arcade racers, I think there’s an audience who’d appreciate a new twist on the genre and Sega should take advantage of it.
dandalyn graciously recorded S&KC with what has been deduced to be its intended synth, the SC-88 (reportedly the synth used in the Flying Battery arrangement by Masaru Setsumaru for Mario & Sonic 2016 Rio Olympics)
This new(ish) commercial for kids shows on Paramount Plus features a certain hedgehog at the 0:10 mark (lower left corner).
Seeing Sonic in the same legitimate presence as SpongeBob and Patrick is rather trippy but cool. That's quite a cute drawing of him I must say.
Roland does sell a VSTi plugin that includes the SC-88 as well as their other famous Sound Canvas products such as the SC-55.
I'm curious, besides the SC-88 being used for Mario & Sonic which is a completely different game, how did they come to the conclusion that this was the intended synth? Was it what the developers were using when they were making the music for S&KC?
Nothing is stopping you from adding VSTi support which I argue is good idea for any game that uses MIDI. A proper VSTi can actually be better than a soundfont in a lot of cases. Looking at the MIDIs themselves can reveal a lot and if a certain instrument is requested by the MIDI that's only available on a certain synthesizer of that period, you know what was used. It's the 1990's so this task is a lot easier than one would think it is. Especially considering the popularity of the Roland Sound Canvas line of synthesizers.
What's stopping me is that I don't want to make an entire MIDI player from scratch, or have to integrate a third music playing library really.
More Triple Trouble Surfing Action: https://segaretro.org/index.php?title=File:Supersonic_FR_23.pdf&page=39
So uh, the story was released for the canceled 90s Sonic movie. It is like an eight page plot synopsis. Pretty cool. https://twitter.com/SatamHistorian/status/1501341057585459202
I've tossed this idea around myself before. The proportions do seem to match. Virtua Fighter Kids was released in arcades to the ST-V platform while Sonic the Fighters was on the more powerful Model2b. The Virtua Fighter 2 engine which both games share history from had been faithfully ported to the Saturn and Kids did get it's own Saturn release (with ST-V being very close to Saturn hardware). It would be interesting to compare the credits between the two games to see exactly how similar they could possibly be.
https://info.sonicretro.org/Sonic_the_Fighters#Production_credits https://segaretro.org/Virtua_Fighter_Kids#Production_credits
It's in one of our scans and I can't remember if I posted it - Virtua Fighter Kids was "inspired" by Sonic the Fighters - the idea of making a more "accessible" fighting game. They were both in development at the same time, being worked on by separate teams. EDIT: there you go