As someone who has defended this game and remained optimistic until this point, this looks bad. Like, extremely bad. There's no energy or colour behind it. It looks lazily made. Echoes and flashbacks to Sonic 4 here and that is definitely not a good thing. I was worried when we saw Classic Sonic's GHZ which looked the same with zero energy or creativity behind it and this new footage just reinforces that notion. The game looks like Sonic Team are tired, overworked and had about a year to get this out and here are the results. This just isn't a good look for Sonic coming off the amazing Sonic Mania. This footage is getting trashed on NeoGAF and deservedly so. Sonic Team needs a break from Sonic. Give them Burning Rangers, Nights or hell, even an original IP. There's no excuse for this game to be "Sonic Generations but worse". I may still get the game because of the lifelong ritual of buying everything Sonic but it's more a morbid curiosity at this point as opposed to actually looking forward to the game.
No we mean like when a monitor is destroyed a spring appears behind it, not a hidden one, one where you can actually see the spring. I get why they wanted a physical spring there, they want to show that you need to go up to move forward and that might not be instantly apparent, especially if a monitor is there. If you break the monitor and see nothing you might think "oh I need to go elsewhere" and completely miss the spring if you happened to hold any other direction. I think they should have just not put a monitor there. It wasn't necessary anyway, there are like 300 rings scattered about.
That's fair enough. I agree then, moving it up just a bit would've been able to do the same just fine. Honestly, I've been avoiding analyzing the stage too much because the longer I look at it the worse it gets... This was actually their chance to show off a good level to win people back and it seems we are left with something painfully mediocre once more. I'm starting to doubt if there's anything better in there.
^ Maybe they knew that and that's why they were so hesitant to show off any new levels? This is made all the more lovely now that I remembered they posted some images and such about level design when they seem to be the last people that should talk about level design.
Holy fucking shit brace yourselves this is frame by frame analysis Springs are popping up out of nowhere for these automated spots. How is this fine? These are solutions that beginners come up with when programming their first game.
I don't believe them when they say that classic Sonic physics cannot be implemented in 3D. They are probably too lazy to just code them in. If the engine does not allow for them to be implemented then update the engine. I'm sorry for appearing salty but after generations (which was the first attempt at implementing classic Sonic), they should have invested a bit more time in making classic Sonic feel like classic Sonic, from what we have been shown, everything is scripted. If they wanted to they could have even created a grid (proportional to sprite sonic) and made sonic run along side it adjusting the acceleration and air control until it matched the classics.
Again, I don't think the Hedgehog Engine has anything built in to handle physics. That is becoming incredibly apparent.
The situation is a bit complicated here :v:/>/> It's true that I think the level design isn't fantastic : It seem fun, I guess, but definitely not as good as Generation's (Or Unleashed's) But I love everything else about this game. The soundtrack, the tone, the levels theme, the plot, multiples gameplay styles, characters themes... I want to support this game as much as I can because as an Adventure fan, it's what I want from a 3d sonic game. It seems like Sonic Team aren't scared to do a game with this kind of tone anymore, and we haven't had a game like that since Unleashed. Everything after that was "totally not mario (but please buy our games nintendo fan)" I want to show Sega that this is the kind of stuff that I want. No more Baldy Mc Nosehair, no more kiddy aesthetics, no more flanderization of the characters. Still, I think they should reboot the gameplay style after this game. But then again, I've never been a fan of the boost, so...
Well it's not a physics engine. It's a lighting engine and it always has been. Now granted it might make developing levels a bitch, but that has nothing to do with how the game plays. It might have something to do with some of the apparent laziness of the levels though.
If the game was 60 bucks, I wouldn't even imagine supporting it. But... Between the story actually interesting me, the multiple playstyles and the chance of them doing more character add ons like Shadow, along with the music... I'm fine paying 40 for this, I'm sorry. Even if most everything else is shaping up not so great. The surface level game is looking bad but everything they built around it I fully support and don't want them to think we don't want.
No, the Hedgehog Engine is a gaming engine. Who told you it was just the lighting? And on that note, even if that was true, it doesn't change the fact that they are using an Engine that can't do physics in 2017.
Modern Sonic already HAS momentum and physics in his gameplay, even if his boost and scripted sequences sort of negate the need to really build them up. There isn't really an excuse beyond not wanting to take the time and effort to recreate Classic Sonic physics properly - and they already had fans make a Classic Sonic game for them, all it'd take is one or two modders who examined Generations thoroughly to probably figure out what makes him tick, like the Generations Forever mod. The limitations are in effort and by design, not by the engine.
I enjoyed the Adventure games (Sonic and Knuckles levels, anyway) and in my opinion Forces looks and sounds like red hot garbage. Almost as garbage as Lost World's cookie cutter level parkour crap but not quite. (yet) The physics look trash, the level design from what they've shown looks trash. Not only do the levels look like they were made with the Super Smash Bros Brawl map maker but they also highlight that the design team clearly doesn't understand the correlation between physics and level design. That Casino Forest level horrifically demonstrates just how janky classic Sonic appears to control. "Throw a few gimmicks and coins from those mega-whats-a-majigger-driver games, the fans will love it." :specialed: The one thing that gets me excited is the Supporting Me remix. Because shit does that track not get enough love. My only hope is that once this game gets critically panned across the board that something finally clicks with Sonic Team and they just leave the game to the Mania Team. I know it won't but one can hope. EDIT: How in the fuck do we live in a world where Mario has classic-esque rolling in 3D but the 2017 3D Sonic Game clearly does not?
I don't think doing classic Sonic physics with an actual Physics engine would be a good idea, im just saying that they need to manually code it in like in the classics. Those didn't use a physics engine and look how well they are.
That link actually does. "The Hedgehog Engine is capable of producing CGI film quality graphics." I know Sonic 06 used Havok but I didn't think the other games did....I gotta go check the credits of Generations.