Its great to hear this Andrew! lets hope its smooth sailing from here, do you think there is a possibility for a new demo for sage?
Hmm not sure if we can do SAGE, But who knows. Things are going slow since we are only working on AXSX on the weekends.
Hey DerZocker! Hell yeah man ! That's some really amazing and super kick ass work your doing over there! You know it looks just like someone bought an old raggedy 1990s gamming magazine off of e-bay, ripped the advert page out, and digitally scanned it! Can I include this in game as an unlockable or something? @Lord Kanti Thanks man. Me too! Can't to cant wait to show you guys the next update. I've been working on stuff most every day these days, as much as I can do with any free time that I have. Weekends are when I get the most free time.
No I havnt ! OMG, Wow thanks ! Wow Amy was modeled out too?! I had no idea ! This is real a real treasure find we have here ! Seeing these makes me feel so excited !
It's amazing that even today we're still learning new things about this game ! I'd love to know more about her role.
I have all of these enemies in their natural 64 x 64 pixel res ( over 20 types of enemies) I wish that I had more angles for the enemies though. Because when Sonic jumps, and the camera moves up, it looks funky since the enemie's rendered sprites don't match the camera angle since they are only rendered from 360 degrees on one Axis ( Front Side Diagonals and back, but no overhead or under renders)
Is there some way to remove the fish-eye view, at least, for those who wanted to see it normally? By the way, great game you got in there. keep it up.
Yeah you will be able to disabled fisheye in options. In my opinion it's actually harder to play that way . But I was thinking maybe the camera could be pulled back a little when the option is ticked.
Hey Andrew i just realized it been almost 2 years since any new footage of axsx! You think sometime in the future you might Spindash some new footage towards us