Only if for the curiosity's sake. Whilst the level idea was kinda interesting, it was poorly fleshed out and the level was generic and uninspired. Music was good but, again, not exactly Tax's merit.
Considering what we've seen of Studiopolis, Mirage Saloon and Green Fucking Hill of all things, I don't think you have anything to worry about. If the level theme was interesting, that should be enough, surely? Everything else would be completely reworked and redesigned. Even Mirage Saloon was reworked extensively from Desert Dazzle.
Well yeah, that's the point. Asking about Egg Garden is basically the same as asking "Do you want to see (insert random zone name here) remade?". I guess the answer is "yeah, why not?" since if it's dull, it is going to get reworked into something completely new.
The internal foreground chunks have art that doesn't match up, the pipes just end. Other than that, holy flurking schnit. I love it.
Plain awesome. I was craving news of this game. Someone had said a while back this is also present in the original game. It is now more evident due to the expanded viewport.
While it could be improved a bit and I think someone else posted a nice example of how to improve it, I still don't notice it. I'm aware that the the tiling isn't perfect, but everything blends in absolutely fine unless I'm specifically looking for the problems. I'd still not have noticed them in SK or Mania had they not been pointed out before.
Looks like you guys were right. That whole minute of footage is very clearly based on the original Act 1 layout, which is disappointing to me. Lots of minor changes and new gameplay mechanics, but that's all. I was happy with that for Green Hill since the layout is so iconic, but Flying Battery seemed like the perfect zone to try entirely new layouts. Also, is it me, or does that capsule look really out of place?
YES LAWD YES! Looks great and sounds great! Tee Lopes is going to tear it up with that Act 2 music! If you thought Green Hill Act 2 was good, look out!
Argh the foreground! Everything else looks so good and it sticks out like a sore thumb to me. Like the sprites and the background work great together, but then you can tell the foreground wasn't edited much. Least they fixed the palette errors from the reveal trailer, but still, it looks fan-gameish. That's probably why the capsule looks so out of place. That being said it still looks very fun and I'm looking forward to playing it. It's hardly a deal breaker. EDIT: Those parts in the red circles bug me so much. Those should be transparent
The footage shows a path that only knuckles (or tails) could traverse. Seems confirmation of player specific paths. Awesome, because flying battery zone is the only sonic 3/knuckles zone without knuckles-only paths.
I know, but they still bug me. Same with the strange pipe issues. But when they remake everything else but ignore that I get confused, since I know they have the ability to make something better yet they don't... at least not yet, maybe it'll change. This isn't like Sonic Forces where I don't know if they can do better, here I know as the evidence is all around. The sprites, the backgrounds, the enemies, any foreground object, all updated and looking spiffy. But then you get FBZ with it's tiling errors and all, now more noticeable due to the great field of view. And thinking of all the other levels in the Classic Sonic series, this is literally the only one that I can think of that has this issue, which means this problem will be isolated, but it's still unfortunate. GHZ has similar things going on with it's foreground too, but it's less noticeable due to the art style (mostly some weird tufts of grass and oddly placed flowers).
I'm still hoping we get to see Sonic-only paths and how they could be accomplished. Maybe some breakable ground that can only be destroyed by landing on it with a drop dash? Or hills so steep and tall that only the only way to climb them is to repeatedly drop dash? I dunno. Tails and Knuckles are basically Sonic plus flight and Sonic plus gliding/climbing/strength, so it's rather difficult to come up with ways that he can access areas that they can't. The elemental shields don't really add much in the way of maneuverability that the Tails and Knuckles don't already have, and they're situational. It just always felt to me like Sonic was getting the short end of the stick.