don't click here

Sonic Generations Hacking (and More!)

Discussion in 'Engineering & Reverse Engineering' started by Andrew75, Jun 23, 2011.

  1. S0LV0

    S0LV0

    Sonic Generations Helpdesk Tech Member
    586
    1
    0
    Spagonia
    Abusing SMPS
    What? I never said it wasn't, I specifically said the stuff in the video is already released. In hindsight I should've listed the Unleashed model mod specifically, but I'll add that soon.
     
  2. Lanzer

    Lanzer

    The saber calls for its master... Member
    6,845
    3
    18
    Glendale, AZ
    Living life.
    http://www.youtube.com/watch?v=kC3zc-T6TiU

    God damn I can barely tell this is Generations.
     
  3. S0LV0

    S0LV0

    Sonic Generations Helpdesk Tech Member
    586
    1
    0
    Spagonia
    Abusing SMPS
    http://youtu.be/6vuP7cf2lKQ
    Thank you for keeping people updated over at SSMB by the way, Lanzer. This is kind of the only board I hang out on anymore.
     
  4. Atendega

    Atendega

    Lesser Sea Sponge Member
    577
    0
    0
    Comfy couch
    Collecting insults
    The balance of Unleashed faithfulness and Generations design concepts you've reached is spot on!
     
  5. Lanzer

    Lanzer

    The saber calls for its master... Member
    6,845
    3
    18
    Glendale, AZ
    Living life.
    its cool anytime, ill go ahead and post that video there.
     
  6. Campbellsonic

    Campbellsonic

    Member
    19
    0
    1
    Oh boy, I'm back again to thrust my issues onto those who know what they're doing since I clearly don't.

    I'm trying to make a MissionOpenBlock activate after pressing three switches. I've already ported MissionOpenBlock to my stage, and I have three switches that I've linked to the MissionOpenBlock through the TargetListON parameter, but I don't know how to make the switches collective, nor do I know how to make the MissionOpenBlock deactivated by default and turn on. I've been using this to figure out most objects so far, but it doesn't have detailed info on switches and there's nothing on MissionOpenBlock presumably because it's not a common object. So... Can anybody do this for me lend me a hand?
     
  7. S0LV0

    S0LV0

    Sonic Generations Helpdesk Tech Member
    586
    1
    0
    Spagonia
    Abusing SMPS
    You don't want to use the Switch object's TargetListON feature. Instead, create an EventSetter object and use its TargetList to add all of the Switch objects, then set the events it triggers up on the various lists. I'm pretty sure deactivating the MissionOpenBlock would either be an event type 6 or 7 (I've never used MissionOpenBlock).

    EDIT: If that doesn't work let me know, there are a few other values on the EventSetter object that might be getting in the way. Either that or use #cpz201.ar.00 for reference - I think that's the right one, but if not, there's a cte mission somewhere which uses the same setup.
     
  8. Campbellsonic

    Campbellsonic

    Member
    19
    0
    1
    Thanks! I tinkered with it a bit and it's working perfectly now! Just an FYI, it's event type 7, and the switches go in TriggerList, not TargetList. The only problem is that SonicGLvl doesn't seem to like having more than one object in the TriggerList and it always defaults it back to one, so I have to manually edit the objects with Generations Archive Editor every time I run the game to insert the other two switch IDs in again... I suppose I can just make a temporary workaround to that part of the level and fix the switches only when doing a full run, but eh.
     
  9. S0LV0

    S0LV0

    Sonic Generations Helpdesk Tech Member
    586
    1
    0
    Spagonia
    Abusing SMPS
    Act 1-2 had to be re-recorded for fixing stuff purposes.
    http://youtu.be/dKJUoFOpDDk
    And Act 3 has been uploaded!
    http://youtu.be/hEyNl2EKHss
     
  10. PkR

    PkR

    Member
    191
    24
    18
    SADX Dreamcast Conversion, The Emeralds' Awakening
    Good to see the project coming along so well. Any chance we'll see Unleashed Xbox360 shaders in Generations in the future? I remember seeing Dario's video on that and it looked amazing. Would love to have it as a Generations mod.
     
  11. S0LV0

    S0LV0

    Sonic Generations Helpdesk Tech Member
    586
    1
    0
    Spagonia
    Abusing SMPS
    I spoke with Dario about the shaders and he told me he's having trouble cracking a few things. I know he's pretty busy with his job right now too, so he doesn't have a lot of opportunities to look at it. We'll have to see.
     
  12. S0LV0

    S0LV0

    Sonic Generations Helpdesk Tech Member
    586
    1
    0
    Spagonia
    Abusing SMPS
    http://youtu.be/0KAbD6XGA6Y
    With Apotos done, I'll be moving on to do some cleanup and set up a beta testing system for the people I have in mind. Mazuri content will be coming soon.
     
  13. Dark Sonic

    Dark Sonic

    Member
    14,631
    1,610
    93
    Working on my art!
    Oh so I see now. You plan to do all the additional daytime stages not in the original Unleashed project (as opposed to my original thought which was that you were going to only do the hard mode stages). I salute you sir, god speed.
     
  14. S0LV0

    S0LV0

    Sonic Generations Helpdesk Tech Member
    586
    1
    0
    Spagonia
    Abusing SMPS
    YUP, IT'S GONNA BE A WILD RIDE
     
  15. Atendega

    Atendega

    Lesser Sea Sponge Member
    577
    0
    0
    Comfy couch
    Collecting insults
    "Wow, my head's spinning!" :specialed:
    In all seriousness though, great work, as always.
     
  16. Chaud

    Chaud

    Member
    My god, this is amazing. Love it! :thumbsup:
     
  17. S0LV0

    S0LV0

    Sonic Generations Helpdesk Tech Member
    586
    1
    0
    Spagonia
    Abusing SMPS
    http://youtu.be/h1Wxep0ZOUs
    TailsChannel covered us! Whoo!
     
  18. Arcieo

    Arcieo

    Member
    15
    0
    0
    Adabat Adventure Pack mod
    Our future work greatly depends on your interest in it.[media]https://www.youtube.com/watch?v=4ZKMwzBHDmI[/media]
     
  19. S0LV0

    S0LV0

    Sonic Generations Helpdesk Tech Member
    586
    1
    0
    Spagonia
    Abusing SMPS
    I could pick apart a lot of things that stick out to me as needing work, but the biggest is probably the camera. There's no sense of consistent camera perspective for any standard player to get a grip on the controls. If everything is at a weird "cinematic" angle, especially if that angle is always changing, it's going to basically be disorienting and unplayable.
     
  20. Mors

    Mors

    Fangame Creator Member
    121
    0
    16
    Turkey
    Super Mario Flashback
    Is that main menu from the demo? I didn't know it was in the game files.

    And while the mod itself is good I agree with S0LV0, the camera is pretty weird. While I'm not bad at Generations, I hit walls and missed rings several times while playing the mod. But other than that, I can't see anything wrong with it.