I mean, if you want them to make more 3D Classics with the GigaDrive, then go for it. It's basically Sonic 2 as you remember it only with a few little extras that doesn't change the game up. And I'll be blunt, short of next year likely getting an anthology collection again, this may be the only way we'll see Sonic 3 released again. I'm happy with the Android version and think it the best Sonic 2 out right now, but may grab this when Sega does an eShop sale, as they do them from time to time.
That's interesting. What is the second animal for Death Egg Zone? I'm unfamiliar with the technical side of things, so in what sense is he "in" Death Egg Zone? I don't recall debug mode having an animal capsule or anything like that. They produced Picky artwork for Sonic 2 (seen in Sonic Jam) so he was definitely supposed to be in the game for real at one point.
The second animal for Death Egg is Cucky. Basically, Cucky and Picky are "in" the zone in the sense that their graphics are loaded with the rest of the zone. Meaning that, if you hack in a badnik, those animals will appear. In the code, there's a list that decides which zone get what animals. Strangely, Death Egg has a dedicated collection of animals, not used by any other zone. Code (ASM): Animal_PLCTable: zoneOrderedTable 1,1 zoneTableEntry.b PLCID_EhzAnimals ; $0 - EHZ zoneTableEntry.b PLCID_EhzAnimals ; $1 - GHZ zoneTableEntry.b PLCID_EhzAnimals ; $2 - WZ zoneTableEntry.b PLCID_EhzAnimals ; $3 - DHZ zoneTableEntry.b PLCID_MtzAnimals ; $4 - MTZ zoneTableEntry.b PLCID_MtzAnimals ; $5 - MTZ3 zoneTableEntry.b PLCID_WfzAnimals ; $6 - WFZ zoneTableEntry.b PLCID_HtzAnimals ; $7 - HTZ zoneTableEntry.b PLCID_HpzAnimals ; $8 - HPZ zoneTableEntry.b PLCID_HpzAnimals ; $9 - GCZ/CCZ zoneTableEntry.b PLCID_OozAnimals ; $A - OOZ zoneTableEntry.b PLCID_MczAnimals ; $B - MCZ zoneTableEntry.b PLCID_CnzAnimals ; $C - CNZ zoneTableEntry.b PLCID_CpzAnimals ; $D - CPZ zoneTableEntry.b PLCID_DezAnimals ; $E - DEZ zoneTableEntry.b PLCID_ArzAnimals ; $F - ARZ zoneTableEntry.b PLCID_SczAnimals ; $10 - SCZ zoneTableEnd Code (ASM): ;--------------------------------------------------------------------------------------- ; Pattern load queue ; DEZ Animals ;--------------------------------------------------------------------------------------- PlrList_DezAnimals: plrlistheader plreq ArtTile_ArtNem_Animal_1, ArtNem_Pig plreq ArtTile_ArtNem_Animal_2, ArtNem_Chicken PlrList_DezAnimals_End It makes me wonder, the selection sounds like a joke: the Death Egg, egg being from a chicken, owned by a fat guy; a pig. Heh.
I wonder if they ever got any work done on Death Egg Zone as a proper level. Even as a child I knew something was off when it had its own background music that only played for one short corridor. Is there any data for Picky in Sonic 3 & Knuckles? They dropped the Sonic 2 animals entirely, but Picky is the only Sonic 1 animal absent.
True, S&K did revert back to S1's pool of animals, but Picky is absent. I can't find a thing in the disassembly.
Good Sega, now collaborate with Saxman to get Sonic 3 and Knuckles happening and make a Stereoscopic 3D version of it (Backgrounds) etc.
Going back to the animals just briefly: In the actual game code, does it list them by name (e.g. Picky, Rocky)? From the code Clownacy, it looks like it's just species name (e.g. Pig, Walrus), but I thought I would double check.
Well, it's not like we have the actual source code. Usually, in the disassemblies, whichever of us worked on them just named them by their species (incorrectly, sometimes. The eagle animal is labelled as a penguin in the S2 disasm), but, if it means anything, the returning animals from Sonic 1 don't appear to have changed, visually. EDIT: Never mind; we kinda do. | V
Only Flicky is called by name, the rest are just called their respective species in Japanese. Code (Text): xref flicpat,usagipat,pengpat,azarpat,fbutapat,niwapat,risupat Also, the whole group of animals seems to be called "usagi"? Perhaps Sonic 1 was supposed to only have rabbits, at first? Code (Text): edit7tbl: dc.w 02 *13 dcblw ring_act,ringpat,$26bc,0,$00 ;1: dcblw ring_act,ringpat,$26bc,8,$00 ;2: * dcblw bobin_act,bobinpat,$0380,0,$00 ;2: * dcblw usagi_act,flicpat,$05a0,0,$0a ;3 * dcblw usagi_act,flicpat,$05a0,0,$0b ;4 * dcblw usagi_act,flicpat,$05a0,0,$0c ;5 * dcblw usagi_act,usagipat,$0553,0,$0d ;6 * dcblw usagi_act,usagipat,$0553,0,$0e ;7 * dcblw usagi_act,pengpat,$0573,0,$0f ;8 * dcblw usagi_act,pengpat,$0573,0,$10 ;9 * dcblw usagi_act,azarpat,$0585,0,$11 ;10 * dcblw usagi_act,fbutapat,$0593,0,$12 ;11 * dcblw usagi_act,niwapat,$0565,0,$13 ;12 * dcblw usagi_act,risupat,$05b3,0,$14 ;13
Speaking of that credits scene, did they get the artwork for the names' lettering directly from the game? If so, where'd the X (from 'Rexon') come from? As far as I know, unused letters just didn't exist within the ROM.
X is in the Title Card font. The ones that are missing are E, N, O, and Z. The font is based on DXS Roco, so maybe they scaled down the missing letters to fit in. Also, what hell's going on with ARZ's icon? http://www.youtube.com/watch?v=EKevtNydnx8&t=51s
You mean, the ones that make up the word "ZONE"? Pretty sure that appears in the title card at some point. :v:
For that matter it was supposed to be released this month in NA too. There's no more Thursdays in September, so they clearly missed that window and haven't told anybody.
This week e-shop PR is out and it seems Sonic 2 won't release this week either (in Europe). Weird, I wonder what caused the delay.
3D Sonic the Hedgehog 2 will be available in the Nintendo eShop on October 8th! https://twitter.com/SEGA/status/648543083768909824