Yes, Adventure was awful. I'm in the camp of "3D sonic is shit" and am yet to play a game that convinces me otherwise.
Haven't you played Colors or Generations? They're both great. Also, Jared - we as a whole have been critical of SA2 and those other games long before someone reviewed it on YouTube. Not only that, but other people will still love SA2 no matter what someone online says about it. Dude. You have no fucking idea.
"Different strokes for different folks", "I may not agree with your opinion, but I'll die for your right to express it", "live and let live", etc. etc. Yeah, I get all that, and what lovely sentiments they are! However... People who like SA2 and '06 are the lowest forms of pond scum in the world and don't deserve to fucking live! Left unattended an '06 fan would probably raype your cat while wearing a silly costume.
Dude, don't lump people who like SA2 in with the '06 crowd. I mean don't get me wrong, SA2 isn't a good game, but it's not '06 bad. There are respectable people who enjoyed Sonic Adventure 2.
Yeah... someone is going to have to explain to me how SA2 is a near unplayable mess like 06. I just got all of the emblems last year-- SA2, not that bad of a game.
Exactly. I recognize SA2's faults (which the game is full of), but I still enjoy it. It's my most favorite game, Sonic or not. My childhood can literally be summarized as "Rolling around at the speed of sound"; as you can imagine, though, I fell down a lot.
Good question. I have no idea. - Emerald Hill is a speedway with loops. And corkscrews. - Chemical Plant is a speedway with loops. And pipes. - Aquatic Ruin is a speedway with loops. And water. - Casino Night is the token bouncy level. With loops. - Hill Top is the token lava/earthquake level. With loops. - Mystic Cave is an underground speedway. - Oil Ocean is an oily speedway. - Metropolis is half-speedway half-badnik-clusterfuck. - Sky Chase is a two-minute cutscene. - Wing Fortress is a decent enough level. - BOSS TIME. DONE. That's the game. Half of it blurs into one experience of horizontal springs, barely-interactive rollercoaster sections and loops. Then Mystic Cave and Oil Ocean break it up (my favourite two levels, by the way) and Wing Fortress offering a decent challenge following the boredom that is Metropolis and Sky Chase, but by then it's too late. I think people probably crave mediocrity or something.
Yeah '06 is much worse but SA2 started the slippery slope which ultimately devastated Sonic's image for a long time. SA2 is like sniffing a relatively harmless adhesive -which leads to- '06, which is like hitting rock bottom by injecting smack up your arsehole.
A good point, although isn't Sonic the Hedgehog first-and-foremost a platform game? Hell if it were just about running, we'd be playing Blue Hedgehog Track 'n' Field. Were speed the only element, Out Run with Rings and shit. I tend to like a whole varied canvas, personally - and interspersing the speedway levels more reasonably with levels that offered something different would've elevated Sonic 2 from an enjoyable-but-mediocre title to something truly great. Of course, it's all subjective. Some poor soul out there may feel the game needs more loops; like about thirty in each stage, including Death Egg. :3
True, sonics a platformer, but are you honestly saying labyrinth zone is a better water level then aquatic ruin or hydro city? Like WTF is labyrinth doing in a sonic game?
I am honestly saying this. Labyrinth's place in Sonic 1 is a change of pace between the relatively-fast twists and turns of Spring Yard and Star Light, and offers a kind of pressure not seen much in the series; the almost uniformly-rectangular geometry strips Sonic if his trademark speed and forces the player to (if only for a short time, three acts) use the other skills they've learned over the course of the game (the kind of platforming seen in Marble Zone, moving spikeballs a la Spring Yard) with limited manoeuverability and the hard-limit locational time restraint that is the threat of drowning -- Aquatic Ruin is a great level offering the same kind of winding interweaving paths that made Green Hill Zone so amazing, but that pressure on the player is completely lost if the top route is taken and adhered to. Hydrocity? Rollercoaster rides. The level (especially act 2) has more in common with Chemical Plant than it does Labyrinth.
Well Chemical Plant is a water level of sorts as well, and Hydrocity was built off of that level anyways, but still. Where the hell does block platforming fit into a Sonic game anyway? It's what makes Sonic Colors so damn awkward sometimes, despite it being a good game. And you said it yourself, it "strips Sonic of his trademark speed." It's like a Mario level where he can't fucking jump. Any platformer character can jump, that's all they do. Mario could get through Labyrinth zone. Sonic's different because he's fast and exciting. The levels that combine both are what make Sonic great. That's why I don't like Sonic 1. It's levels go all towards one or the other. Sonic 2 and sorta 3 combine them in a way where you do both in the same level. Labyrinth zone is just a crawl, leading up to a boss fight that's not even a boss fight (You don't even have to win, just get to the top. It's like they didn't even make a boss and it's like "Oh shit better put Robotnik in this vertical shaft for lulz").
Look, I'll just put it this way; I like a song with good dynamics. If I want to listen to heavy metal for example, then I'd rather it have something like a quiet intro or a sedate middle-eight to make the choruses stand out more. Otherwise, the experience is very numbing and feels flat. Labyrinth Zone being slower than any other Sonic level makes me really glad to get to Star Light Zone, and makes that zone shine (no pun intended). Labyrinth has its own merits, of course, but I do argue it is part of a much more larger and cohesive whole that would be lesser were it just "lolspeed".
argues that block platforming doesn't belong in a Sonic game while complaining about THE Sonic game Not everyone immediately goes in a huff when they can't run at full speed all the time. Platforming is not inherently a bad thing. Some of us like a bit of it every now and again. Especially when we've been running about fast for ages anyway. This has all been discussed already, how the game provides a mix of styles and intersperses them. You're just pushing your opinion as if it were a fact.
The pinacle of the series would have been Sonic 2 if it had stayed in development for longer to incorporate all the ideas that were dropped. Sonic 3K is essentially a retread of what a complete Sonic 2 would have been, but something was lost. It became less of a time trial score-chasing game, and more of an story driven saga, and while it gains epicness, it loses purity. The pinacle of the series is probably Sonic Pocket Adventure on the NGPC, but it came along so late on a system no one had that it's more of like a tribute than a pinacle.