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NiGHTS HD (2012 Release)

Discussion in 'General Sega Discussion' started by Jason, Jul 5, 2012.

  1. Conando

    Conando

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    ...I did that and it worked for me. Though I remember it being pretty damn finicky.
     
  2. Sappharad

    Sappharad

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    I think it's broken. I had very little problems with it in the original, but I can't do it anymore on the PS3 version, even when it looks like I'm perfectly in the middle.

    I also have problems with the drill dive not working properly during that boss, but I think that happened in the original too?? It just stops working after awhile, and you only get the sound effect when pressing the button but the drill part doesn't happen.
     
  3. synchronizer

    synchronizer

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    The timing on the music before the boss fight begins is also off. The game is quite playable now, but I don't think that I can get an A in Twin Seeds if the tornado is so difficult to dodge. By the way, has anyone noticed that the random attack order (in Wizeman's battle) that was in the original seems to be a single pattern now? I distinctly remember the Saturn bosses varying the sequence of attacks and whatnot.
     
  4. Conando

    Conando

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    I got an A pretty easily, even though the tornado got me when I was playing as Claris.
     
  5. synchronizer

    synchronizer

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    The Tornado wastes about 20-30 seconds... getting knocked three times.
     
  6. Conando

    Conando

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    Well, I also always finish Twin Seeds in just 1 lap for each Mare. I think it's practically impossible to get an A rank otherwise.
     
  7. JaxTH

    JaxTH

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    Jack shit.
    Your drill dash has a gauge in the left corner you know. You can't replenish it during boss as there are no rings to fly through.
     
  8. Conando

    Conando

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    Yeah, you have to ration your drill dash in boss fights.
     
  9. Ayu Tsukimiya

    Ayu Tsukimiya

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    The sound of the patch really pleases me. It's nice to know that they actually listen to the fans when they give formal complaints.

    There were a few parts that I wish they could have fixed (the cutscene and music timing all throughout Twinseeds/Wizeman, the all white ideya captures in saturn mode, etc.), but the gameplay is the most important part.

    Plus, the steam release will be a great chance to do some hacking to fix/improve a lot of things :v:
     
  10. synchronizer

    synchronizer

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    ...Why are all the ideya captures colored grey in Saturn mode?
     
  11. TimmiT

    TimmiT

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    The game is now on Steam
     
  12. Thousand Pancake

    Thousand Pancake

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    How's the analog stick support?
     
  13. TimmiT

    TimmiT

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    So is SEGA trying to pick the worst possible weeks to release these games on Steam? Sonic Adventure 2 got released during the week the Autumn Sale started and now NiGHTS is released the week the Winter Sale starts.
     
  14. Shade

    Shade

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    Same as it is post-patch for the other versions.
     
  15. STHX

    STHX

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    Game seems to be 30fps locked like Jet Set Radio. Was a patch ever made to unlock it?
     
  16. Glaber

    Glaber

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    Jet Set Radio was 30 FPS? Huh, I never noticed.
     
  17. JaxTH

    JaxTH

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    Jack shit.
    NiGHTS has always run at 30fps.
     
  18. Thousand Pancake

    Thousand Pancake

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    Bad excuse when you're talking to PC players.
     
  19. STHX

    STHX

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    Well, Sonic Generations ran at 30 fps on consoles but the PC version could run at 60 with no problems. There really is no point to limit the framerate on PCs if the 360 can run it.
    Dark Souls had a similar fps limit on pc but modders still unlocked the framerate. I was just asking if someone made a similar mod for Jet Set Radio in the meanwhile (or if the framerate is hardcoded and can't be unlocked, and if the same is true for Nights).
     
  20. Bartman3010

    Bartman3010

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    Not unless elements of the game(s) are framerate dependent. Especially since they're not doing much to change the original structure of the game. Otherwise, they'd probably have to go in and reverse engineer certain aspects of the game as a result.