Just a note: this is not a bug! This is a piece of code that was intentionally put in the game (to skip jumping while in demo mode if a jump button is being held down, probably for debugging purposes). Funny thing is, Sonic 2 still has this code on the demo mode routines, but the code is skipped.
Really? Heh, it'd be interesting to have a version of Sonic 2 with that quirk re-enabled, see how dumb we could make Sonic 2's demos instead.
Now, I re-enabled it for you. Here: http://www.mediafire.com/?qr1lsgjydnajhmp Remember, holding the C button skips jumping while in demo mode. Same thing but in Controller Port 2 for Tails while in the Emerald Hill 2P demo.
Heh, that is amusing. Thanks! Interesting how the demo simply restarts if Sonic dies instead of outright ending like it does in Sonic [1], though.
What is the original source of Ken Balough saying the phrase "Sonic 4 as you truly imagined it"? I know he said it some time during the press tour around E3 2010, but I haven't been able to actually find it. I'd sure appreciate it if someone knew the source!
Does anybody have a good rip of the Green Hill bonus stage music in SA2/B? I'm just getting into Audacity and I need it for a project I'm working on. If I happen to become a member, I'll post a fairly complete version of it.
Here you go. Converted from ADX to WAV. Use 7-Zip or WinRAR to extract this archive: http://sf94.reimuhakurei.net/SA/2/g_hill.7z
You can use the level select cheat in Sonic 1 in Sonic Generations. As when I tested it out I went straight to Final Zone, mine currently lists my best time as 2 minutes 34 and my best score as 100.
I think this has been discussed before, but I just found code in SADXPC that adds ten seconds to the clock at the end of the level under the following conditions: you're playing as Sonic or Tails the level is Windy Valley, Ice Cap, or Casinopolis Level C is not completed So basically every level that ends with a Chaos Emerald. I guess they estimated that it takes ten extra seconds to jump on the Prison Capsule? If so, they forgot Sonic's Emerald Coast, Lost World and Final Egg, which also lack a capsule on Level C.
I'm pretty sure I remember having 10 seconds added to my time in Emerald Coast and Lost World the first time I played through both of those as Metal Sonic and wondering what the hell that was all about (since the capsule was friggin' present there).
Not sure if it's been said before, but this is regarding Knuckles in Sonic 2 vs Knuckles in Sonic 3. In S3&K, if you glide, fall, and land you can use that landing moment to perform a legitimate crouch, and thus a spin dash. As a result, Knuckles can spin dash on absolutely any slope in the game, no matter how steep. He can get to the top of Sonic's snowboarding mountain, for instance. But in S2&K, the same thing simply doesn't work. When he lands, the animation is crouching but the controls are not.
We don't know too much of Unleashed's beta stages, beyond the fact that Savannah Citadel originally had some different areas and one night act cut from the final game became DLC later on. But one thing always struck me as odd. In one of the trailers, dubbed "High Europe" at the time, we can briefly see what looks suspiciously like an item box containing a sheild. There's none of either in the final, so has anyone ever found anything in the games files? Also, some beta pics of Rush Adventure I found in my old PB acocunt. They came from a Japanese trailer. The tree that grabs and throws you in Plant Kingdom used to look evil. Final Flat grind rails in 3D section of Plant Kingom and greener sky. Final The ground in Blizzard Peaks used to be much brighter blue. Final All the docks look different. Final Icicles aren't smooth in final. Machine Labyrinths boss' pendulums all used to be the same colour. Final Trick indicators are composed entirely of chevrons in beta. Final Wasn't sure if either of these things were topic worthy really. All they are screengrabs from trailers, and I don't believe we have any more info to go on at all.. Also here's the Rush Adventure trailer. It was released shortly before or maybe even after the game came out, which is weird considering all the other footage we saw of the game was practically indistinguishable from the final.
I was lurking around youtube when I found this baby First at all, the Music menu hyped me. A master system port of Sonic 2's two player result music. Very cool. But then I saw...Sonic Drift 2. This fucking master System has Sonic Drift 2. Tectoy did it again, so much time after?! This Master System is from 2010, seems like a console in a chip thing. But it has Sonic Drift 2. We should try to dump that. And that badass menu music too. PD: Edited with a better video. Much clearer now.
Hey, I've just realized that "Omochao" derives from "????" (omotya), which means "toy". So, "Omochao" = "toy-chao". Makes sense. EDIT: Hmmmm? Could they have used this?
We've had a page on the Tectoy Master System Evolution for a while... though either there were mulitple versions or the list of games isn't right (IIRC the list comes from Tectoy themselves). Bearing in mind things like 20 em 1 counts as twenty games. Sega Retro is pretty much the only English speaking site to give a damn about these Tectoy models so it's not completely outside of the realms of possibility that we're wrong
Maybe... but if it is, it might be interesting to investigate more about it. It might be the first time a retro edited game is sold in an official licensed product, and not by pirates. If not, it's even more interesting, a somewhat official port of Sonic Drift 2 to Master System. We should grab one of these.
Something of mild interest perhaps http://imageshack.us/a/img72/7420/012my.jpg in 2004(?) Sega of America started producing "2 Pack" GameCube compilations. The Super Monkey Ball pack was documented (albeit poorly), this Sonic Adventure one slipped off the radar altogether.
Hah, talk about coincidences! Today I dreamed I was gonna buy me a Master System! Man, I was too overly-hyped for it. Anyway, if there's any text that needs translating regarding this thing, I can do it.
Really not sure where to post this, or if it has even been posted on Retro yet, but Hideki Naganuma uploaded a "[Digital Remakin']" version of Ethno Circus from Sonic Rush onto his YouTube account. As you probably know, this track didn't make it onto the soundtrack so it was technically unreleased until now. [youtube]http://www.youtube.com/watch?v=ePg2uZfmRV8&feature=g-user-u[/youtube] According to his Twitter account, there will be more coming.