Same thing happens with the rocket sharks in Hydro City when they collide with Sonic and explode. Poor things. =(
Looking through SBZ2 in SonLVL, there are indeed several invalid monitors embedded in walls around that area, and when converting them into "Invisible solid block" objects, their subtypes result in sizes that match the wall they're placed in. Edit:
I have found a rip of "Cabezon Mix", a music cassette tape who was incluided with a spanish game magazine called Superjuegos back in the 90's . It incluided music remixes from Sonic & Knuckles, Dynamite Headdy and Street Figther 2. I though this could be interesting, it's very obscure and sort of official thing. Like supersonic dance attack. It includes: Side A - Cabezon mix ( translated to english it should be big head mix). It should be based off dynamite headdy ( although I don't recon anything of it coming from the game...I haven't played it that much anyways) Side B - Go Hyper Go ( Based off Sonic & Knuckles) - Bienvenido al nuevo nivel ( Welcome to the new level) based off Street figther 2 and some photos ( of my boyfriend's personal copy, although I've not ripped the music myself)
Ah, the memories. I remember listening to that while reading Nintendo Acción and Super Juegos magazines... probably just once. Most of the voice samples in that song come from the game, as well as many sound effects. The song itself doesn't have anything to do with it, though. Thanks for posting it!
Maybe I'm just late to the party, but, Edit: Actually, it looks like Facebook just lets you put a vanity username or user ID in square brackets now to get an icon of that user's profile picture. So [[sonic]] is getting the profile picture from http://facebook.com/sonic.
While we're on the subject of the Sonic cartoons, Apparently Sonic Underground will be premiering on Disney XD on June 11th @ 10 AM EST. Why Disney decided to go with that piece of shit rather than airing Sonic SatAM, I don't know.
1) SatAM is worse than Underground 2) The more likely reason - at the time Underground was made, Disney owned DiC.
So I saw this video and figured I should try to see if it's possible to perform any shortcut with the method used in Red Mountain 2 (but with normal Sonic, obviously). After a while of fighting with the camera, I just activated debug mode and flew around. After a while of fighting with the lava, I was finally able to go under it (you just need to go away from the lava's reach, it seems its hitplane is just a circle), because I was curious about a room I found, which is just Gamma's final room. Anyway, as I was flying around, I came across this: This is 3rd unreachable ring in the game (as far as I know), and this one is really far. It's under the lava, in one of the corners of the lava's square: the part where you walk on a wall, like 15 seconds into the level, it's in that corner. Coordinates are roughly X=-1568 Y=54 Z=1540, so it rules out the chance of it being a dummied out object with 0 as every attribute (like what happens in some of Sonic Adventure 2: Battle's levels). (And I just noticed I used bold, italics and underlines in this post, and it wasn't on purpose :v: )
I saw this interesting post on AssemblerGames: http://www.assemblergames.com/forums/showthread.php?1343-Sonic-3d-Flickie-s-island-on-saturn&p=587879&viewfull=1#post587879
This is highly interesting! So that bonus stage came from a cancelled 3D sonic game? Could that be...xtreme? or the one who came to be Sonic World?