If there's any reason I hate the tech members, it's because they get to have a lounge and enjoy snippets like that before everyone else. And by hate, obviously I mean intense jealousy. Marvelous stuff there. I've gotta second Afti though. Is this a bonafide model swap? If so, how was it done?
If we're making the level tiles better, I'd like to see the tiles in Splash Hill Zone Act 3 actually look like they're bathed in the light of the setting sun and not just look like they've just been overlayed with a transparent peach fill.
The main thing that really affects me while playing is how often Sonic comes to a screeching halt. It's like riding in a fast car and having the driver slam on the brakes over and over. I expect fluidity from my Sonic games. There's a spring in Casino Street that illustrates this really well: If you run full on into it, Sonic bounces back obviously. If you let go of the controller at that point, he slides a couple inches away from the spring and just stands there. If you hit the d pad the opposite direction when he is bounced off the spring, he skids all the way across the screen. Why the fuck would exerting no effort at all cause Sonic to come to a sudden stop? Why does he only have momentum when you are pressing a direction?
The Shadow image? Yeah that was kinda the point I do hope something like that can be done in the future however.
I seriously fucking love how we bitched about the new characters and green eyed sonic, yet you fucks still say shit like this. Especially when they tried so hard to please us by not putting any of these characters in. This why we get the steamy piles of shit we do. On topic, another thing that really bugs me is when you're super sonic and you get a shield, it shows up...
Remember though bro, there was something of a division regarding that. Half of the base likes all the characters, and the other half just wants sonic. The latter half has been REALLY loud for years and have finally been catered to. It's just that they've been doing it for so long now that the former half is starting to feel neglected. It's a really tricky balancing attack that has to be done. Both sides CAN be pleased, but not at the same time.
To get off of this topic.. Could we could get a Wii port of the physics fixes anytime soon? Because going through all the worry to get a JTAG'd 360 is quite tedious and money wasting.
Er, the face in the HD versions is plenty expressive, it's only the Wii version that lacks personality. You know, because it has a permanent little Sharpie smile. Honestly, the only time the official model's expression bugs me is during the ending sequence, if he does that "epic pose" without turning into Super Sonic. It's like, the one time Modern Sonic should have an "awwww yeaaaah" expression, he doesn't. >_> Convex curves can go and I wouldn't miss them. One gratuitous speed section is as good as another, in my book. What I believe Aerosol was referring to are the level sections that you actually play.
I can't really think of any sections that are designed very good. Dimps are even worse at level design than programming. I'm pretty much planning to remove every single homing attack chain, bottomless pit, and dashpad in the game. The only stage that will even get any is Mad gear and I'm pretty much going to make that similar to Chemical Plant with crazy ass speed in a ton of areas. The rest of the stages I'm removing all the stupid shit and only keeping small parts of the old layouts, like the very beginning of Splash Hill before they decide to fuck it up right before the bridge by making a ramp for no fucking reason. I'm also planning on removing the stupid shit Dimps did were the tiles don't match up at all were there will be an end piece on a wall then another fucking wall sticking out. Also if possible making it not have stupid act specific gimmicks and having them in all the acts and not spammed like a fucking moron did it, so no more Vine, vine, vine, vine, vine, vine, vine, goal sign, or cannon, cannon, cannon, cannon, cannon, goal sign anymore. The most I can do currently is remove things like dashpads, and redo the art, but as soon as I have any way of editing the levels I am fixing all the stupid shit Dimps did.
While you're at it can you remove the stupid subtitles the levels have. I thought that was one of the most pointless things they added. And yes, combining gimmicks into multiple acts is essential. It's what classic Sonic did and the only level that even slightly does this is Mad Gear Act 3
Good, good, but, uh, it's not just homing attacks, dashpads, and bottomless pits. Just saying. ... Sure. You do that. I'm just going to play the official version in the meantime. And probably after you release yours, too. + - "Good Edition," my ass. Let's take an honest-to-goodness platforming level and Dimpify it even more! SURE! WHY NOT?! While you're at it, MOAR CONVEX CURVES! Er... so you can jump over it? The, um, classics did that, too... just... sayin'... Okay, granted, but I do enjoy having certain act-specific gimmicks, personally. It's just those two things that bug me. If possible, can there just be a physics fix with fewer dashpads on the current version at some point before we re-do EVERYTHING, or something? Because, y'know, some of this shit is actually good, it's not like I'm in the deepest stages of denial or anything. The main reason I'm looking forward to the physics fixes you guys might come out with is so I can play the existing levels more or less as-is unless the physics themselves force a change. If I want to play completely new levels, there's no end to the other fan-projects going on, so there's no particular attraction in a Sonic 4 hack... Also: vines. Can their function be improved? Because as it stands, the only way to effectively use them is to jump at the apex of the swing. I think these can be physics-ified for epic justice. ... ... ... Why does this even matter?!
Didn't say it was, but those are all stupid and need to get the fuck out. I'm not saying 5000000000 dashpads, but make it the crazy stage with a higher speed element, but still have platforming, like Chemical Plant did. The dashpads don't fit in any other stage. I shouldn't have to. All it does it break the flow of the game, a level shouldn't be based on making random ass ramps that just force you to loose all forward momentum unless you jump over it. A few of them is fine, but ones like that are just stupid placement.